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Book Categories |
Ch. 1 | Introduction | 1 |
Ch. 2 | Core systems | 31 |
Ch. 3 | Scene graphs and renderers | 149 |
Ch. 4 | Advanced scene graph topics | 299 |
Ch. 5 | Advanced rendering topics | 431 |
Ch. 6 | Collision detection | 487 |
Ch. 7 | Physics | 565 |
Ch. 8 | Applications | 601 |
App | Coding conventions | 677 |
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Add 3D Game Engine Architecture: Engineering Real-Time Applications Wild Magic, Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the, 3D Game Engine Architecture: Engineering Real-Time Applications Wild Magic to the inventory that you are selling on WonderClubX
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Add 3D Game Engine Architecture: Engineering Real-Time Applications Wild Magic, Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the, 3D Game Engine Architecture: Engineering Real-Time Applications Wild Magic to your collection on WonderClub |