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Video Game Vintage Title: The Saboteur

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The Saboteur

The Saboteur

The Saboteur is an open world third person action-adventure video game set during World War II in German-occupied France. It was published by Electronic Arts and was the final game developed by Pandemic Studios.

The Saboteur Plot

The game's protagonist, Sean Devlin (based on William Grover-Williams), is a hard drinking Irish racecar mechanic, a regular among the racing groups of Paris. After being cheated out of a win in the 1940 Saarbr´┐Żcken Grand Prix by Kurt Dierker, a Nazi colonel, Sean and his best friend Jules Rousseau seek revenge and sabotage his prized racecar. After being captured, Dierker executes Jules during interrogation under the belief they are really British agents sent to spy on him, but Sean escapes. The rest of the storyline chronicles Sean's fight to kill Dierker and avenge Jules' murder. He is recruited by the French Resistance, its leader Luc, and British SOE agent Skylar St. Clair, who has a history with Sean, who help him throughout the story. The story takes place during World War II and the German occupation of France, but the war itself is used as a backdrop to the main story, which is about Sean's fight to avenge Jules' murder, protect Jules' sister Veronique, and kill Dierker.

The Saboteur Gameplay

The player is able to explore Nazi-occupied Paris, some of the French countryside and parts of Germany. Colour is a key element in the gameplay. Areas which are heavily controlled by the Nazis are represented in black and white, with the exception of the irises of the characters' eyes, city lights, blood and blue symbols of the French Resistance, and various German symbols, which are bright red and complete with swastikas. In order to make that district colored ("inspired") again, players must weaken the German forces occupying the area. In doing so, that district's citizens regain their hope, visually represented by making the area vibrant and full of color. This also affects gameplay; in black and white areas, German soldiers are present in large numbers, making it far more likely that Sean will be detected in his rebellious activities.

In colored areas, the Germans will not be completely evicted, however they will no longer be so ubiquitous, and will primarily be centered around military bases, barracks, police stations, HQs, and other strategically important sites. In addition, the French people will play an active role in the struggle for colored zones. For example, if Sean gets into a fight with German soldiers in a coloured area, allies like the French Resistance, the Maquis, and even passing French civilians will intervene against the occupiers.

Throughout the game, players will upgrade their character in the form of "Perks". These will improve accuracy, ammo counts, damage, abilities and more. Perks are gained through actions, such as evading high-level alarms, sniping targets or demolishing a set number of German installations or vehicles with a certain requirement. The player also has the ability to scale buildings and run across rooftops, where sometimes British supply boxes can be found, or to reach a good sniper's view of the ground beneath. Garages are available to the player, which can save parked vehicles and repair damaged ones. The player can also engage in fist-fights or use a more stealthy approach, such as sneaking around or using a Nazi's uniform as a disguise.

Should the player die while free-roaming, Sean will lose all of his weapons and grenades he had equipped prior to death. The player can buy weapons, ammunition, explosives, maps and other items from several black market merchants. Once Sean has purchased a weapon, he can equip himself with that weapon at any time.

Reception for The Saboteur has been generally favorable. IGN rated The Saboteur a 7.5/10, praising its sound, black and white visuals, and "cheap thrills", while criticizing its unpolished gameplay and somewhat silly animation. Gametrailers gave the game 7.6/10, calling the game yet another open-world destruction game of 2009. The game was praised for being fun, although the site criticized the choppy voice acting, varying graphical quality and the unpolished end product. X-Play rated the game 3 out of 5, praising its unique look and setting, and the variety of gameplay, but criticized its poorly executed story, enemy AI, and various glitches. The PlayStation 3 version has been noted for its anti-aliasing technique on a console that has traditionally had difficulty with AA. Using one of the PS3's Synergistic Processing Units to perform after-image edge detection and blurring, under optimal conditions it manages equivalent to 16xAA. The game was frequently compared to Velvet Assassin, released the same year and featuring similar aesthetics and gameplay styles.









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