Disney InfinityDisney Infinity is an action-adventure sandbox video game developed by Avalanche Software and published by Disney Interactive Studios. It was announced in 2010 and developed for approximately $100 million. Similar to Activision's Skylanders franchise, the game uses collectible figurines that are then synchronized with the game, allowing for characters from Disney and Pixar properties to interact and go on adventures. The game was released for Xbox 360, PlayStation 3, Wii, Wii U, and Nintendo 3DS in August 2013. A PC version of Toy Box was also released on November 14, 2013.
Disney Infinity GameplayDisney Infinity is an action-adventure game with physical toys, open world creation and story-driven gameplay. Characters, play-sets and other features are brought into the game using figurines and discs with the included Infinity Base. With the exception of non-humanoid characters, such as those from the Cars series, each character has a double jump and a default set of attacks, as well as an ability unique to each figure. For example, Sulley can roar to scare others whilst Violet and Randall can turn invisible. There are two main modes in this game: Play Set and Toy Box. Each play set is essentially a self-contained world with its own gameplay, based on a specific movie or series with recognizable characters and storylines. Characters from one world cannot enter into another world, but players can put any characters together in Toy Box mode. Toy Box is a sandbox mode that players can fully customize and explore.
ReceptionDisney Infinity received mostly positive reviews from critics. It received a 74 and 75 out of 100 on review aggregrator site Metacritic, for PlayStation 3 and Xbox 360 respectively.
The sandbox mode, namely the Toy Box Mode, received much praise. Steven O'Donnell of Good Game: Spawn Point stated that "it's a bit like Minecraft in that you're dropped into an open world that you can then build some pretty spectacular structures in." Kevin VanOrd of GameSpot called the Toy Box "a gleefully entertaining shared space," and greatly preferred it over the story mode.
The figurines of the playable characters received mixed to positive reactions. Daniel Krupa of IGN said that they're "well-made statues," and that "each one really captures the personality of that character with a charismatic stance." The soundtrack and dialogue of Disney Infinity also received mixed reactions. Andrew Reiner of Game Informer said that "characters repeat dialogue way too often," and that the soundtrack is "often surprisingly absent." Andy Robertson of Forbes stated that his children loved playing the figurines, both in the game and as toys.
The overall price of the game and all of the toys received media coverage. Jeff Cork of Game Informer said that to purchase all items at the launch (the game, all launch toys and power discs) it costs a minimum of AUD$460. Kevin VanOrd of GameSpot called Disney Infinity "a platform designed to keep you spending money." Nick Cowen of The Guardian warned parents to "get ready with those wallets."
In September 2013, Disney revealed that the game had sold 294,000 copies in the United States during its first two weeks on sale.
On October 18, 2013, Disney Interactive announced that the game had sold more than one million copies worldwide. With more figures not yet released, Disney hopes the number of units sold will continue to grow. As of January 20, 2014, three million starter packs has been sold.[40
Complaints | Blog | Digital Media | Souls | Obituary | Contact Us | Books | FAQ
CAN'T FIND WHAT YOU'RE LOOKING FOR? CLICK HERE!!!