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Video Game Vintage Title Dark Messiah Of Might And Magic

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Dark Messiah Of Might And Magic

Dark Messiah Of Might And Magic

Dark Messiah of Might and Magic, additionally subtitled Elements on Xbox 360, is a first-person action game with role-playing elements developed by Arkane Studios and Floodgate Entertainment. Kuju Entertainment developed the multiplayer mode. The player controls Sareth, the apprentice of the wizard Phenrig, after he is sent to the city of Stonehelm to accompany an expedition trying to retrieve a powerful artifact known as "The Skull of Shadows."

Dark Messiah: Might and Magic was released on October 24, 2006 on PC, and Dark Messiah of Might and Magic: Elements was released later on February 12, 2008 for the Xbox 360. It adds new levels in the single-player campaign, a revamped multiplayer mode, numerous bug-fixes, and adjustments for the console experience.

Dark Messiah Of Might And Magic Gameplay

The game emphasizes environmental combat, by way of using scripted traps or terrain features. Actions include cutting ropes to release heavy objects, kicking enemies over a cliff or into a bed of spikes, and breaking support beams to collapse a structure and crush enemies underneath.

Enemies are generally difficult to kill in straightforward combat, although characters developed for this purpose may have an easier time. Characters with high stealth can sneak up behind enemies and perform a lethal backstab maneuver, while players skilled with a bow can use it to snipe enemies from a distance. Developing a character for resilience and strength for melee combat is still possible and completely viable, but even with proper specialization, successful close combat requires careful application of tactics, timing and precision.

Magic spells can be used to unleash offensive spells, heal the player, or serve a number of utility purposes.

As the player completes objectives throughout the game, Dark Messiah awards experience points that can be used to buy skills in one of three skill trees: Combat, Magic, and Miscellaneous. The Combat tree improves the power and efficiency of physical attacks. The Magic tree grants access to new spells. The Miscellaneous tree contains general improvements, including Stealth.

Although some enemies will drop remains when killed, looting in Dark Messiah is mostly a fixed affair. Valuable items are placed in specific locations for the player to find. Each item has fixed stats, and the selection of items is also limited, with only a small number of different weapons or armor in each category. Additionally, advanced items typically have a skill requirement, with the end result being that the character equips only a handful of different items over the course of the game, as allowed by selecting many skills in your skill selection bars.

Critical reaction to Dark Messiah has been divided, particularly between the US and the rest of the world. IGN, for example, gave mixed reports with their Australian team awarding the game 8.8/10 and their American team awarding it 7.0/10.

Praise for the game came from PC Zone (UK), PC Gamer (UK), and Game Informer (USA) which awarded the game 84%, 88% and 9.25 respectively, with praise going to the game's innovative and responsive melee combat. Game Informer, in particular, praised Dark Messiah for the sheer fun factor and beautiful graphics. In contrast, several publications from the US gave poor reviews. GameSpot gave the game a review score of 6.7/10 stating that it had many technical issues, repetitive gameplay, predictable story, and poor multiplayer. CNET and GameSpy each gave similar reviews with the latter giving it 3/5. 1UP.com gave the game only 4/10, criticising the over-reliance on using the kick as a weapon and dubbing it "The Adventures of Sir Kicksalot Deathboot in the Land of the Conspicuously Placed Spike Racks". The Australian video game talk show Good Game's two reviewers both gave the game an 8/10.

Overall, Metacritic assigned the game an aggregate rating of 72% based on 44 reviews. On GameRankings, the game received a score of 75% based on 50 reviews.

Elements on the Xbox 360 fared significantly worse, receiving an aggregate score of 54%. IGN noted that this version simplified the original game's role-playing element; players in Elements must choose one of four predetermined character classes that gain skills according to their specialty. GameSpot criticized the game's control problems and graphics, stating that it "may be the ugliest game powered by Source engine". GameSpot nominated this version for the dubious award of Flat-Out Worst Game in its 2008 video game awards. Hyper commends the game for its "telekinesis, great combat" and being "lovely to look at". However, it criticized it for having "poor non-human combat" and "bugger all story".

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