Burnout RevengeBurnout Revenge is the fourth video game in the Burnout series of racing games. It was developed by Criterion Games and published by Electronic Arts. It was released for the PlayStation 2 and Xbox on 13 September 2005 and Xbox 360 on 7 March 2006, alongside the PlayStation Portable and Nintendo DS title Burnout Legends.
Similar to its predecessor Burnout 3: Takedown, Revenge focuses on a mixture of racing in the midst of rush-hour traffic, and vehicular combat; players use the cars themselves as weapons. Revenge also expands on the combat side of its gameplay with new features such as "traffic checking" , Vertical Takedowns , a new game type and significant changes to the gameplay of Crash mode . A sequel to Burnout Revenge, titled Burnout Paradise, was released for the PlayStation 3 and Xbox 360 on 22 January 2008. Like its predecessor, the game was not available for the GameCube due to its original publisher of the series first 2 games Acclaim Entertainment going bankrupt then Electronic Arts picked up Burnout 3 which was also not available for the GameCube, and then further delayed as changes were made to the game and Burnout: Revenge couldn't do a GameCube version either and while the successors were released for the PS3 and Xbox 360, the games were not available on the Nintendo Wii or any of the Nintendo game systems.
Burnout Revenge GameplayIn Burnout Revenge, players compete in a range of racing game types with different aims. These take place within rush-hour traffic, and include circuit racing, Road Rage (where players cause as many rivals to crash as possible within a time limit, or until the player's car is wrecked), Burning Lap (a single-lap, single-racer time attack mode), Eliminator (a circuit race where every thirty seconds, the last-placed racer's car is detonated; the race continues until only one racer is left), and Crash (where the player is placed at a junction with the aim of accumulating as many "Crash Dollars" as possible). A new gameplay feature in Burnout Revenge is the ability to ram same-way small to medium traffic, known as "traffic checking", propelling the rammed car forward; the event in which a "checked" car hits a rival is considered as a Traffic Takedown. Traffic checking is the focus of a new race type, Traffic Attack (whereby a player must earn a set amount of Crash Dollars through checking traffic), which can be used later on.
During these events, players have access to a limited amount of boost which is acquired through various dangerous driving techniques, including but not limited to driving on the wrong side of the road, tailgating opponents and drifting. Unique to the series is the concept of battling other rivals; unlike other video games in the racing genre, players are encouraged, and sometimes even required, to ram rival cars and cause traffic to crash. Causing a rival to crash is referred to as a "Takedown", rewarding the player by extending the length of their boost gauge and completely refilling it. In designated events, boost can also be used to activate a "Crashbreaker" during a crash, detonating the car and causing other nearby cars to crash. When the rival car takes the player down, the player will have to take the ultimate REVENGE by taking down the revenge rivals (which the arrow at the top of the car turned red) is referred to as "Revenge Takedown".
In the main single-player game mode, players compete in a world tour consisting of 169 events across three continents, divided into a series of 11 "ranks" (Rank 11 has no events). The ranks which a player has access to is determined by their "Revenge Rank", which increases after completing events. By increasing their Rank sufficiently, the player "ranks up" and unlocks the next rank of events.
There are 77 cars in the game, some of which can only be used for crash events. The SUVs and saloon cars are some of them.
The game also features support for multiplayer gameplay, both online and offline. In addition to the racing modes, the game features three types of Crash modes: Crash Battle (multiple players attempt a junction at the same time), Crash Party (players take turns at attempting junctions across several rounds), and Crash Tour (a golf-like version of Crash Party, with players attempting to accumulate a certain amount of Crash Dollars in as few attempts as possible; after the last round ends the player with the lowest score wins).
ReceptionBurnout Revenge was met with positive reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 2 version 90.30% and 90/100, the Xbox version 89.99% and 89/100 and the Xbox 360 version 88.57% and 89/100,
GameSpy noted "It manages to exhaustively deliver everything that made "Burnout 3" so fantastic while adding small tweaks that make its predecessor an immediate item for trade-in at your local game store."
IGN stated "While not perfect, Burnout Revenge is an excellent addition to the franchise. The game's track design is simply phenomenal, the break-neck speed is exhilarating and there are very, very few games on any current console that control, look or sound better than this."
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