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White Album

White Album

White Album

White Album is a Japanese adult visual novel developed by Leaf, and was originally released on May 1, 1998 for Microsoft Windows PCs as a CD-ROM. A PlayStation 3 version published by Aquaplus with several modification was released in 2010. A sequel to the original visual novel, titled White Album 2, was released in two parts in 2010 and 2011. The gameplay in White Album follows a linear plot line, which offers pre-determined scenarios and courses of interaction, and focuses on the appeal of the female main characters.

White Album has received several transitions to other media. A manga adaptation illustrated by Japanese illustrator Chako Abeno began serialization in the shōnen magazine Dengeki Daioh in August 2008. It was followed by an anime adaptation produced by Seven Arcs, which began broadcast in Japan on January 3, 2009. Characters from White Album are also featured as partner characters Aquapazza: Aquaplus Dream Match, a fighting game developed by Aquaplus with characters from various Leaf games.

White Album Gameplay

The gameplay in White Album requires little player interaction as most of the game's duration is spent on reading the text that appears on the screen, which represents either dialogue between the various characters or the inner thoughts of the protagonist. Before the beginning of every week in the game's storyline, the player is given the option to plan a schedule, and is allowed to participate in various activities or to take the day off for rest. Different events associated with different characters occur depending on the activities the player chooses to participate. During several of these events, the player will also be given the chance to engage the character in a conversation, where he or she may also pick a topic as the basis of the conversation. Every so often, the player will come to a "decision point", where he or she is given the chance to choose from options that are displayed on the screen, typically two to three at a time. The time between these points varies and can occur anywhere from a minute to much longer. Text progression pauses at these points and depending on which choice the player makes, the plot will progress in a specific direction. To view all of the plot lines, the player will need to replay the game multiple times and make different schedules and choices during decision points to progress the plot in an alternate direction.

Reception


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