Wonder Club world wonders pyramid logo WonderClub Facebook WonderClub Tweet   WonderClub RSS feed Join WonderClub's Twitter Page Join WonderClub's Facebook Page
World Wonders
Video Games

Warriors Orochi

Warriors Orochi

Warriors Orochi

Warriors Orochi , is a PlayStation 2 and Xbox 360 Beat them up video game developed by Koei and Omega Force. It is a crossover of two of Koei's popular video game series, Dynasty Warriors and Samurai Warriors and the first title in the Warriors Orochi series.

The game was released on March 21, 2007 in Japan, September 18 in the United States, September 21 in Europe, September 27 in Australia and September 28 in New Zealand. The game came out for the Xbox 360 in Japan on September 13, and the UK version came out on the same date as the PlayStation 2 version in the United States. The game was ported to the PlayStation Portable, released in Japan on February 2008, March 25 in the US, and March 28 in the UK. A PC version was released in the US on March 25, 2008.

Warriors Orochi Plot

The fictional events of the game begin when the Serpent King Orochi created a rift in time and space. By creating a twisted new world and bringing together warriors from the Three Kingdoms era of China and the Warring States period of Japan (more than 1,000 years apart in history), Orochi wished to test the might of the warriors of these two eras.

The story is told in four separate but related subplots. Each subplot starts the player with three characters. More characters are unlocked as the player progresses through the story or satisfies certain conditions in certain stages. Each subplot is named after one of the Three Kingdoms, and one from the perspective of the Samurai Warriors characters. Characters from different factions band together in each subplot to confront Orochi. Because of the storyline, most of the characters have split from their respective factions in the original games and have been forced into other scenarios. However, the character selection screen still places all the characters in their original positions.

Warriors Orochi Gameplay

The following are some new game play mechanics added exclusively to Warriors Orochi:

Players can take any three characters from the Dynasty and Samurai Warriors lineup into battle, forming a party, as seen in Marvel vs. Capcom. Players can switch between the characters in their party any time during battle. Those that are inactive are invisible, during which their health and Musou energy regenerate. If one character is defeated, the game ends in defeat, even if the player's other two characters are still intact.

All characters are grouped into one of the following character classes: Power, Technique and Speed. The first type hits hard and relatively (but not completely) slow; the second type demonstrates more "fancy" fighting moves with moderate strength and speed, and is able to perform a "counter-strike"; the third type usually attacks and moves faster than the previous two types, and is the only type that can double jump (see below).

All characters have a new move called an Enhanced Strike. This move consumes Musou energy with all Power characters and sometimes with characters of other classes, and varies by character and their class.

All characters have specific personal items that can be acquired by completing character-specific objectives. This also unlocks special features. These replace the final weapons of previous games, which had similar requirements, but are only another more powerful weapon in the game.

Weapon improvements are performed with the new Weapon Fusion system. Players can combine attributes of multiple weapons of one character into one more powerful weapon.

The core game play combines elements from Dynasty Warriors 5 and Samurai Warriors 2. Many of these elements have been revised for Warriors Orochi:

Character selection screen: Dynasty Warriors characters are divided by their respective kingdoms. Samurai Warriors characters are divided by which game they made their first appearance.

Correct pronunciation of names: Unlike the Dynasty Warriors games, the English-language version of Warriors Orochi utilizes the correct pronunciations of certain Three Kingdoms officers. The best example is Cao Cao, who in Dynasty Warriors is pronounced as "cow cow". Cao Cao is now "ts'au ts'au" following traditional Chinese pronunciation. This new pronunciation method also applies for Cao Pi, Cao Ren, and Xing Cai.

Art gallery: Showcases CG art and trailers from past Warriors games. Trailers are removed from the US PlayStation 2, Xbox 360, PSP and PC versions.

Chaos difficulty: This highest difficulty level is available in Warriors Orochi at the start. Dynasty Warriors 5 and Samurai Warriors 2, in comparison, offered the Chaos difficulty only after completing special requirements.

Game soundtrack: Composed of the original music from both Dynasty Warriors' rock-based soundtrack and Samurai Warriors' techno-based soundtrack. A few new songs were created exclusively for Warriors Orochi. Lu Bu's theme song is given a rearrangement combining both rock and techno music styles.

Multiplayer: Player 2 uses same team as Player 1, albeit with a swapped palette.

Game stages: Recycles stages from both games, some of which are modified by Orochi's supernatural influence. Such stages have burnt ground and 16th-century Japanese buildings placed on some Dynasty Warriors stages. Koshi Castle, a stage made exclusively for this game, is the location of the final battle against Orochi for all stories.

Equipment: Abilities acquired by characters during the game are equipped, as seen in Samurai Warriors 2. Using an element from the first Samurai Warriors game, a limit is placed on the number of Abilities equipped at one time.

Camera control: Players are given complete control over the game camera, similar to Samurai Warriors 2.

Special attacks: Following Samurai Warriors 2 to an extent, characters perform their own Enhanced Strikes, varied by characters and their classes.

Weapon deadlocks: No indication as to which character holds the advantage during a deadlock, following Dynasty Warriors 5. In Samurai Warriors 2, a tug-of-war-style bar is displayed during a deadlock, indicating which character holds the advantage.

Double jumps: Expands on the concept of Samurai Warriors 2. All Speed-class characters in Warriors Orochi can perform an Aerial Thrust, which keeps them in the air but propels them forward (or in a given direction as per player control); this can be used for example to avoid certain attacks or to reposition on the fly.

Additional attacks: This is the ability for characters to perform hits beyond the standard six. Characters in Warriors Orochi gain this ability with experience, following Samurai Warriors. Dynasty Warriors characters also gain an additional three attacks after their regular combo once they reach a high proficiency; the attacks are the same as the "Evolution" attacks from the Dynasty Warriors PSP games.

Fourth weapons: These are the most powerful weapons a character can possess. They are obtained in Hard mode on a stage rated 3-stars or higher, or any stage in Chaos mode. Fourth weapons contain random elements. Lu Bu and Tadakatsu Honda possess the strongest of those weapons, both with Strength values up to 100.

Calling horses: An ability exclusive to Yukimura Sanada and Keiji Maeda in Samurai Warriors 2, any character can perform this ability in Warriors Orochi. If the player character(s) did not start the game on horseback, however, s/he will be only able to call a low-level steed.

Special mounts: Only the Red Hare from Dynasty Warriors 5 and Matsukaze from Samurai Warriors 2 are present when a player acquires a Level 10 Cavalier ability in the game. They can also be found mid-game by defeating either a mounted Lu Bu or Maeda Keiji.

Facial expressions: All characters, including the Dynasty Warriors characters, display different facial expressions in their in-game avatar when speaking, following Samurai Warriors 2.

Base captains: Following Samurai Warriors 2, base captains carry shields, allowing them to withstand several hits before taking damage.

Objectives: Following Dynasty Warriors 5, some stages have certain objectives that, if completed successfully, greatly help the player in winning the stage. Not implemented is a feature from Samurai Warriors 2, which awards the player additional gold if objectives are completed successfully.

The following elements were not incorporated into Warriors Orochi:

Musou Rage from Dynasty Warriors 5.

Musou refill from attacking Dynasty Warriors 5.

Use of bow and arrow from Dynasty Warriors 5 (except the character that already had bow as weapon).

Bodyguards from Dynasty Warriors 5.

Dodge Roll from Samurai Warriors 2.

Special Stances from Samurai Warriors 2. They are included in Warriors Orochi as Enhanced Strikes.

Multi-tiered Musou Gauges from Samurai Warriors 2.

Counter Attack (performed on the PlayStation 2 version by holding the guard button and pressing the charge button) from Dynasty Warriors 5. Only Technique-type characters can counterattack by pressing the R1 button (PlayStation 2 version) when attacked.

The Create-A-Warrior system from Dynasty Warriors 5: XL/Empires and Samurai Warriors 2:Empires

The Double Jump ability of the ninjas from Samurai Warriors 2, although characters with the speed abilities can jump forward after the first normal jump.

Warriors Orochi has sold over 1.5 million units worldwide.

Complaints | Coins | Blog | Kites | Digital Media | Magazines | Soul | Obituary | Outdoor Living | Golf | Homeopathy | Contact Us | Books | Makeup | Chat | FAQ