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Two Worlds

Two Worlds

Two Worlds

Two Worlds is a high fantasy action role-playing game developed by Polish video game developer Reality Pump and published by TopWare Interactive in Europe and by SouthPeak Interactive in North America for the Xbox 360 and Microsoft Windows. A sequel, Two Worlds II, was released in Europe on November 9, 2010 and in North America on January 25, 2011.

Two Worlds Gameplay

The game takes place in a real-time three-dimensional fantasy landscape. As such it has drawn comparison with The Elder Scrolls IV: Oblivion.

Much like in Oblivion and Gothic 3, the gameplay is non-linear. The player is free to explore the game world, accepting side quests at will. There is however, a core quest, centering around rescuing the protagonist's sister, who is being held for ransom by mysterious forces who are scheming to open the tomb of Aziraal, the god of fire.

The game does not utilize fixed character classes like other role-playing games. As the character gains experience and levels, it is possible to invest gained Attribute Points into any attribute, leading to a variety of game play styles and approaches.

The world in which the game takes place is called Antaloor. While traveling through the game the player will encounter new teleports, caves, villages, and other locations, and these travels are recorded by the in-game mini-map. Teleports allow rapid travel between explored regions. Horses are available for the player to ride as well as other animals/creatures, though a number of commentators have lamented the clumsy controls when mounted.

Death in the game leads to resurrection at a nearby shrine; these shrines are distributed across the game world, and also replenish health when the player comes in sufficient proximity.

There are various creatures in Two Worlds. Unlike other CRPGs with wilderness areas, enemies will not respawn, although most areas are densely populated.

Beyond the main quest there is no set storyline to follow, the player is free to choose to complete the quests of his/her liking, and explore at will. The player may choose to act as a righteous hero and be honored amongst the population, or devilishly evil and feared, through reputation gained by completing certain quests. However, the path chosen will have consequences on the outcome of the game.

Upon initial release, Two Worlds received mixed reviews; the PC version gained an average critic score of 66% while the Xbox 360 version received more negative feedback with an average critic score of 51%. GameSpot gave Two Worlds a 7.5 for the PC version, and a 7 for the Xbox 360 version. IGN gave the PC version 7.3, and the Xbox 360 version 6.8, while Gamespy gave the game 1 star. Gameplasma gave the game a similar 7.4 for PC but a 5 for the Xbox 360. The game was criticized for its poor graphics, interface and voice acting, which was done by Reality Pump staff rather than professional voice-actors. In Germany however, where Two Worlds was first released, reception was much more positive, receiving scores between 80% and 93% by over 50 different websites and reviewers. In OXM, Two Worlds was given a score of 6.0.

Since release, there have been numerous patches to improve the gameplay, graphics, and controls. The most recent patch brings the game to version 1.7b. Hyper's Daniel Wilks commends the game for its "huge map, great character creation and lots to explore". However, he criticises the game for being "not finished, buggy as hell and the worst ending ever".

In August 2008, a new version of the game including two multiplayer add-ons was released. Honest Gamers awarded the new package 5 out of 10, one mark above that awarded to the original title.

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