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Turning Point: Fall Of Liberty

Turning Point: Fall Of Liberty

Turning Point: Fall Of Liberty

Turning Point: Fall of Liberty is a first-person shooter video game, developed by Spark Unlimited for the PlayStation 3, Xbox 360 and Microsoft Windows. It was released in North America on February 26, 2008; in Australia on March 13, 2008; and in Europe on March 14, 2008.

The game takes place in an alternate history in which Winston Churchill dies in 1931, eight years before the start of World War II, presenting the possibility of what could have happened to Europe, the United States, and the rest of the world without his leadership. The United Kingdom is subdued by Nazi Germany in 1940, and the rest of Europe, North Africa and the Middle East fall soon afterward. The United States, infected with anti-war sentiment, does not get involved overseas. The game takes place in the midst of the Greater German Reich's invasion and occupation of the east coast of the United States in 1953.

Turning Point: Fall Of Liberty Gameplay

In Turning Point: Fall of Liberty, the player assumes the role of Dan Carson, an average New York construction worker who has no prior connection to the military. Unlike other similar war games, the player's objective is not to help the Allies win the war, but merely to survive in an environment of total war as a resistance fighter against Nazi Germany.

The game includes many advanced versions of weapons used in World War II, and several that were being researched and developed late in the war but never made it to mass production. Super-heavy tanks such as the Panzerkampfwagen VIII Maus and Landkreuzer P. 1000 Ratte appear in the game, as well as the Nachteule troop-transport zeppelin, the Flugzeugträger German aircraft carrier Graf Zeppelin, and various advanced jet fighters and bombers, all of which are utilized by the German invasion force.

The player can wield up to two weapons, which can be German or American. Weapons range from submachine guns to rifles to rocket launchers. He can also wield up to four grenades. When the player gets close to a Nazi soldier, a prompt comes up. Pressing the melee button when the prompt is seen allows two options to be taken. One is an instant kill, where Carson melees the Nazi soldier to death. The other is the human shield, where Carson knocks the Nazi soldier, holds him in a stranglehold, and takes his sidearm. He can walk around killing other Nazi soldiers with the human shield protecting him against most damages until his human shield dies. Occasionally, a Nazi soldier will be standing near an interactive object, such as a furnace or a toilet, allowing Carson to perform an environmental kill with it.

Reception
Turning Point: Fall of Liberty received generally very negative reviews. IGN.com noted the unique concept for the game's plot, but criticized the quality of the gaming experience as "archaic". Other criticisms included a flat, linear storyline that provided little characterization, a lackluster and unamusing multiplayer mode, and frustratingly uncooperative gameplay actions such as climbing ladders. The musical score was better received, being described as a solid and well-made part of the game. Overall, the game was considered a "shining example of a great idea poorly executed."

1UP.com gave the game a slightly higher rating, but identified the game's worst shortcoming as allowing "the potential narrative (to take) a backseat for most of the adventure." While most criticism was aimed at the underdevelopment of the plot, the review also commented on problems with repetitive objectives and control inconsistencies. In the conclusion, the review stated that "every time Turning Point does something well, it falls short somewhere else." On a more positive note, the game was called "a more than competent deviation for someone itching to kill more Nazis," mainly due to the intriguing story.

In response to the poor reception of the game by reviewers, the developers of Turning Point: Fall of Liberty have stated that their game was not intended for hardcore gamers, but rather a more casual audience. They claim that reviewers are "too hard" on casual games, explaining the low scores that several games, including Turning Point, have received over the weeks following its release.


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