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Titanfall

Titanfall

Titanfall

Titanfall is an upcoming first-person shooter video game developed by Respawn Entertainment and published by Electronic Arts as an exclusive for Microsoft Windows, Xbox 360, and Xbox One. The game was officially announced as Respawn's debut game at Microsoft's E3 2013 press conference, and is scheduled for release on March 11, 2014.

In Titanfall, players fight in online multiplayer-only matches set on a war-torn planet as mech-style Titans and their pilots. Its action is fast-paced, including abilities to run on walls and hijack mechs, and extended periods between player deaths. Respawn describes the game as bringing "scale, verticality, and story" to first-person shooter multiplayer gaming, incorporating elements traditionally used in single-player campaigns. The game uses Microsoft's cloud computing services to offload non-player activity to servers and optimize the home computer for graphical performance.

The game won over 60 awards at its E3 2013 reveal, including a record-breaking six E3 Critics Awards, and Best of Show from several media outlets. It also won official awards at Gamescom and the Tokyo Game Show. Many reviewers predicted Titanfall to be the next step for the first-person shooter genre, and IGN's Ryan McCaffrey declared the game "Microsoft's killer app".

Titanfall Gameplay

Players fight either on foot as free-running "pilots" or inside agile mech-style walkers called "Titans" to complete team-based objectives on a derelict and war-torn planet as either the Interstellar Manufacturing Corporation (IMC) or the Militia. The game is online multiplayer-only, but injects single-player elements such as plot, character chatter, and non-player characters into its matches. Respawn founder Vince Zampella described the game as bringing "scale, verticality, and story" to first-person shooter multiplayer gaming.

Up to twelve human players choose their pilot types and are dropped on the map, beginning the game. A timer displays the time until a Titan can be deployed, which is reduced by killing other players. Once deployed, Titans are protected by a forcefield for about 30 seconds, which protects the player-pilot as well. Pilots are agile and accumulate momentum while running (similar to Tribes), which lets players run on walls and chain together double jumps. There are multiple types of Titans, each with unique abilities and animations. Pilot and Titan controls are identical except where the pilot's double jump becomes the Titan's dash, as Titans cannot jump, crouch, or cover. The mechs are not slow, but their movement is slower than the nimble pilots. Titan game-balancing abilities include the vortex blocker, which stops and returns enemy ammunition in midair, and electrified smoke, which hurts and repels pilots climbing the Titan's back. Pilot abilities include the Smart Pistol, which shoots around corners. Player-pilots can eject from Titans that take too much damage, and the Titan replacement timer is reset upon the Titan's death. Titans can also act autonomously when put in guard and follow modes, which directs the Titan either to protect their vicinity or to tail their pilot, respectively. Games end with a race to the losing team's evacuation dropship.

Respawn has unveiled three Titan classes: the agile Atlas, the ponderous Ogre, and the nimble Stryder. The Attrition multiplayer mode pits hostage rescuers against defensive kidnappers. The Militia are the civilian military of the Frontier and the resistance against IMC use of colony resources. Their most important members include Titan War veteran and former mutiny leader MacAllan, intel specialist and engineer Bish, and Marauder Corps leader Sarah. The corporate conglomerate IMC specializes in natural resource extraction, and came to the resource-rich Frontier for business. Their major players are Frontier operations commander-in-chief Vice Admiral Graves, intel specialist Blisk, and artificial intelligence companion Spyglass.

Reception
Titanfall took over 60 awards at its E3 2013 reveal, including a record-breaking six E3 Critics Awards: Best in Show, Best Original Game, Best Console Game, Best PC Game, Best Action Game, and Best Online Multiplayer. The game also won Best in Show from IGN, Destructoid, Game Informer, and Electronic Gaming Monthly. Reporting for Polygon at E3, Arthur Gies praised the "dynamism" between the Titan's brute force and the pilots' objective-based stealth as the game's greatest asset. IGN's Ryan McCaffrey declared Titanfall both "Microsoft's killer app" and multiplayer gaming's "next big thing", adding, "You will buy an Xbox One for Titanfall, and you should." Forbes's Erik Kain similarly predicted the game to be a "huge selling point" for the Xbox One. The game won Best Next Generation Console Game and Best Xbox Game at Gamescom 2013. The game was introduced to Japan at the 2013 Tokyo Game Show, where the response was "overwhelmingly positive" and it won a Future Award. Titanfall won "Most Anticipated Game" at VGX 2013. Many reviewers considered Titanfall to be the next step for the first-person shooter genre.

In response to fan upset over the announcement of six-player teams, Ben Kuchera of Polygon defended the size as "just where it needs to be". The Verge's Vlad Savov wrote that wall running "hasn't felt this good since ... the Prince of Persia series.


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