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The Sims 3

The Sims 3

The Sims 3

The Sims 3 is a 2009 strategic life simulation video game developed by The Sims Studio and published by Electronic Arts. It is the sequel to the best-selling computer game, The Sims 2. It was first released on June 2, 2009 simultaneously for OS X and Microsoft Windows – both versions on the same disc. The Sims 3 was released to game consoles and smartphones on October 26, 2010, for PlayStation 3, Wii, Xbox 360, Android, iOS, and Nintendo DS. The Windows Phone version was made available on the Windows Phone Store on October 15, 2010. A Nintendo 3DS version, released on March 27, 2011, was one of its launch titles. It has also been released for mobile phone platforms, and a simpler version for mobiles with Java.

The Sims 3 was a commercial success, selling 1.4 million copies in its first week. Critics issued mostly positive reviews. The Sims 3 gained an 86/100 score from aggregator Metacritic. The game has sold over ten million copies worldwide since its 2009 release, making it one of the best-selling PC games of all time.

The Sims 3 Gameplay

The Sims 3 is built upon the same concept as its predecessors. Players control their own Sims' activities and relationships in a manner similar to real life. The gameplay is open-ended and indefinite. Sim houses and neighborhoods are placed on one continuous map. The developers stated that "What you do outside your home now matters as much as what you do within." One of the biggest changes to the franchise is the use of "rabbit-holes". Players aren't allowed to go inside the majority of city buildings; instead, the Sim will disappear inside for a certain amount of time—a feature known in video games as a "rabbit-hole"—while the player is given several choices on what happens inside using a text-based notification.

The Sims 2 used a reward system called Wants and Fears. This is replaced with a new system called Wishes in The Sims 3. Fulfilling a Sim's wish contributes to the Sim's Lifetime Happiness score and mood. Some wishes, such as "Go to the Park", may add little points to their lifetime happiness while a wish to "Have a Baby" may add thousands of points. In The Sims 2, Wants and Fears also contributed to a Sim's "Aspiration" meter, roughly analogous to current self-esteem. In The Sims 3, Aspiration is removed entirely, replaced with "Moodlets", which contribute positive, negative, or neutral values to the original Motivation meter. Moodlets can be inspired by physical events, such as having a good meal or comfort from sitting in a good chair, as well as emotional events like a first kiss or a break-up. Most moodlets last for a set duration, but some negative Moodlets can be cured and some positive ones rely on the Sim's surroundings and traits.

The game includes an optional feature called "Story Progression," which allows all Sims in the neighborhood to autonomously continue as if the player were controlling them, such as get married, get jobs and promotions, have children, move into their dream house or move out of the neighbourhood while the player isn't playing. Sims live for a set duration of time (adjustable by the player) and advance through several stages (baby, toddler, child, teen, young adult, adult, and elder). Sims can die of old age or they can die prematurely from causes such as fire, starvation, drowning, electrocution, (as of the World Adventures expansion pack) Mummy's curse, (as of the Ambitions expansion pack) a meteor, and (as of the Late Night expansion pack) by thirst (vampires only). One of the major new additions to gameplay is Opportunities, tasks that Sims can complete to earn rewards. These challenges occur randomly based on aspects of each Sim's lifestyle, such as relationships, skills and job. Career opportunities such as working overtime or completing special tasks can yield a pay raise, cash bonus, or relationship boost. Skill opportunities are requests by neighbors or community members for Sims to solve problems using their acquired skills for cash or relationship rewards. If the opportunity is connected to a Sim's school, the reward may be increased school performance.

Reception
EA reported that in its first week, The Sims 3 sold 1.4 million copies. According to EA, this was the most successful PC game launch the company had ever had to date. According to retail data trackers Gfk Australia The Sims 3 has been the top selling game in Australia from release until June 30, 2009. Response from critics and gamers alike were generally favorable, with Metacritic calculating a metascore of 86/100 based on 75 reviews. PC Gamer awarded The Sims 3 a 92% and an Editor's Choice badge, calling it "The best Sims game yet". IGN PC awarded The Sims 3 an 8.9/10, stating:

This is simply a better playing Sims experience, and once you experience the freedom to hit the town without hitting a load screen you’ll be hard-pressed to go back to any of the earlier games. Blowing up the size of the game was certainly a risk, but it was a sensible and overdue one, and kudos to EA for recognizing that the decade-old formula needed some growth. And while there's still plenty of room for more innovation, we’ll settle for The Sims 3 for now. It delivers a solid foundation for what should be many more years of Sims sales dominance.

—Jason Ocampo, IGN

GameSpot awarded The Sims 3 a score of 9.0/10, the review praised the game: "The latest Sims game is also the greatest, striking a terrific balance between the fresh and the familiar."

The game was ranked 91# in IGN's "Top 100 Modern Games". Currently over thirteen million people like The Sims 3 on Facebook. Worthplaying added the following:

The Sims 3 may be largely unchanged from the previous iterations of the game, but that doesn't mean it's bad at all. The expanded scope of the game and the streamlined experience make this the best Sims game to date. It looks good and it plays well, but it won't sway people who hate The Sims. For those who like the series, though, it doesn't get much better than The Sims 3.

—Jesse Littlefield, Worthplaying


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