Wonder Club world wonders pyramid logo WonderClub Facebook WonderClub Tweet   WonderClub RSS feed Join WonderClub's Twitter Page Join WonderClub's Facebook Page
World Wonders
Wildlife
Celebrities
Movies
Puzzles
Comics
Video Games

The Eye Of Judgment

The Eye Of Judgment

The Eye Of Judgment

The Eye of Judgment is a turn-based card battle video game for the PlayStation 3 platform, which utilizes the PlayStation Eye camera peripheral. It is the first game to use the peripheral, with which it was available in a bundle in Japan, Europe, the Middle East, and North America. Once planned for release close to the PlayStation 3 launch in November 2006, the game was eventually released on October 25, 2007 as Set 1 in Japan.

Two expansion packs have been released for the game. Set 2 was released on PlayStation Network on March 27, 2008 in Europe and Japan , with additional enhancements such as improved graphic displays, a new ability and honor ranking system, an in-game encyclopedia, and special matches. Japan, United States and Europe have seen the release of Set 3 on PlayStation Network on October 16, 2008 with Canada expected to follow on November 10, 2008.

Trophies have also made their way to the game. 37 trophies are available for unlocking.

A "complete disc" of The Eye of Judgment with Sets 13 was also planned for release in stores in 2008, but was later canceled.

In 2010 a PSP spinoff called The Eye of Judgment: Legends was released. It does not use the physical cards and play mat style of the original.

The Eye Of Judgment Gameplay

Through use of an included "9 Fields" table mat featuring 3x3 rectangular grid, and special trading cards encoded with CyberCode matrix code; players conquer a playfield by employing various creatures and spells, taking turns playing cards of their choice strategically on the mat, and performing actions through gestures that are captured through the PlayStation Eye camera, which is mounted on a special stand (also included with the game). The first player to occupy five spaces (more than half the field) wins the match.

On each turn, players can move a card, changing its position and/or orientation. The cards are divided into two main classes: creature cards and spell cards. When a creature card is placed face-up on the grid, the creature is "summoned", and displayed perched on top of the field. Creatures have different offensive and defensive levels depending on their orientation on the field, and are more vulnerable to attacks from the side or behind. During an attack, the view switches from the field view to a "battle mode", in which the two battling creatures are shown battling. Spell cards can be used to attack other creatures, or claim or cause an effect on a space.

Each of the nine fields, as well as most cards, are categorized by one of five elements. The elements are fire, water, earth, wood, and Biolith. Fire and water are opposing elements, as are earth and wood. Creatures played on a field that corresponds to their element, such as a fire creature on a fire field, get an automatic bonus of +2 points to life, making them significantly tougher to kill. Creatures played on a field of their opposite element automatically lose 2 points of life, giving them a serious disadvantage. In fact, if a creature with 2 life points or less is played on its opposite element, it immediately dies. Biolith cards are neutral, and gain no bonus or penalty to life by being placed on any field. Each of the nine fields has a second element associated with it. This element is partially revealed on the edge of the field. That second element becomes active when certain cards cause the field to be "flipped". The original element then becomes inactive. In the default/official field configuration, the center field is always Biolith, and the other elements are in a set pattern such that each element has a corner field and a middle-edge field. The field can also be set to random or other unofficial configurations in casual (un-ranked) games.

Most actions in the game cost "mana". This includes summoning creatures, casting spells, attacking, and rotating a friendly creature that is in play. At the beginning of each player's turn, they gain 2 points of mana. If a creature is killed, it is moved to the discard pile and its owner gains 1 point of mana. There are other cards in the game that allow a player to gain mana in various ways.


Complaints | Coins | Blog | Kites | Digital Media | Magazines | Soul | Dating | Obituary | Outdoor Living | Homeopathy | Contact Us | Golf | Books | Makeup | Chat | FAQ


CAN'T FIND WHAT YOU'RE LOOKING FOR? CLICK HERE!!!