Wonder Club world wonders pyramid logo WonderClub Facebook WonderClub Tweet   WonderClub RSS feed Join WonderClub's Twitter Page Join WonderClub's Facebook Page
World Wonders
Wildlife
Celebrities
Movies
Puzzles
Comics
Video Games

Tales Of Xillia 2

Tales Of Xillia 2

Tales Of Xillia 2

Tales of Xillia 2 is a Japanese role-playing game for the PlayStation 3 released on November 1, 2012 in Japan. It is the fourteenth core product in the Tales series and is developed and published by Namco Bandai Games. A North American and European localization is scheduled for 2014.

The game takes place after Tales of Xillia and follows Ludger Will Kresnik. Ludger's bloodline possess the powers to travel and destroy alternative timelines. For this reason, he is hired by a famous company whose side business is to destroy alternative timelines since the spirit Origin can no longer sustain the abundance of souls. The game's central theme is Sentaku ga Mirai wo Tsumugu RPG .

Tales Of Xillia 2 Plot

The game takes place a year after Tales of Xillia. Elle Mel Marta is given specific instructions by her father to board a train and to find the Land of Canaan. Her train is hijacked before its departure and Ludger Will Kresnik boards it to save her. The train crashes and the two receive life saving treatment from Clanspia Inc. which puts Ludger in debt. Clanspia Inc. hires Ludger, intending to use his Kresnik powers to destroy alternative timelines because the spirit Origin can no longer sustain the abundance of souls in the worlds. While working off the debt, Ludger also searches for his brother, Julius Will Kresnik, who has been blamed for the train hijacking.

Tales Of Xillia 2 Gameplay

Tales of Xillia 2 consists primarily of two major areas: the field map and a battle screen. The field map is a realistically scaled 3D environment traversed by foot. On the field maps, various skits between the characters can be viewed. They involve animated character portraits, subtitles, and full voice acting. Skits concern anything from character development to side details. The battle screen is a 3D representation of an area, in which the player commands the characters in battles against CPU-controlled enemies.

During battle sequences, the game uses the Cross Dual Raid Linear Motion Battle System. The four characters are chosen to battle and characters not controlled by a player are controlled by artificial intelligence with instructions set by the players beforehand. The "Assault Counter" (AC) denotes the number of skills and actions a character can perform. Usage brings the AC down and is recharged over time. Skill usage costs "Technical Points" (TP) which can be refilled by attacking or using items. During battle, characters can link to each other to perform unified attacks.


Complaints | Coins | Blog | Kites | Digital Media | Magazines | Soul | Obituary | Outdoor Living | Golf | Homeopathy | Contact Us | Books | Makeup | Chat | FAQ


CAN'T FIND WHAT YOU'RE LOOKING FOR? CLICK HERE!!!