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Street Fighter X Tekken

Street Fighter X Tekken

Street Fighter X Tekken

Street Fighter X Tekken is a crossover fighting game developed by Capcom and released in March 2012 for the PlayStation 3 and Xbox 360, in May for the PC and in October for the PlayStation Vita. The game features characters from both the Street Fighter franchise and Namco's Tekken series. In the game, players select two characters and face other duos in tag team fighting matches, in which the objective is to knock out one of the members from the opposing team. In addition to the game's multiplayer modes, the game also features a single-player Story mode with a plot revolving around a mysterious object called the "Pandora".

The game is the product of a partnership between the Namco and Capcom that previously produced the role-playing game Namco Capcom. As Street Fighter X Tekken was made by Capcom, with Namco being involved more in the licensing of the Tekken cast, the gameplay is based on the 2D gameplay of Street Fighter, with projectile moves such as the Hadouken, as opposed to the Tekken series. Namco is currently producing their own take on the crossover, Tekken X Street Fighter, which will follow their 3D style of gameplay. Unique features in Street Fighter X Tekken include the Gem System, which allows players to equip special gems to power-up various character attributes and Pandora Mode, in which a character's strength and abilities are temporarily augmented.

The game was well received by critics, who complimented the roster and deep game mechanics. Nevertheless, it fell short of Capcom's sales expectations. In addition, Capcom's release of downloadable content for the game was met with criticism when it was revealed that the company was charging for access to characters that were already on the game disc.

Street Fighter X Tekken Plot

The center of the conflict between the Street Fighter and Tekken universes is a cubical object that crash-lands in Antarctica. The object is of a mysterious origin and researchers worldwide are unable to determine what purpose it serves. The only thing that can be understood is that when beings come into conflict around this object, it releases a water-like energy that brings more power to the combatants. Due to the object's tendency to react to conflict between beings, they name it "Pandora". Whilst a standard story is given to most combinations of fighters, specific teams, such as Ryu and Ken or Kazuya and Nina, receive their own unique story elements and rival battles.

Street Fighter X Tekken Gameplay

Being developed by Capcom, the core gameplay is similar to that of the Street Fighter series, incorporating elements such as Super Combos and EX Attacks. Players each choose two fighters from the Street Fighter and Tekken series. Both sets of characters are controlled using the Street Fighter six-button system, but the Tekken characters are able to perform Tekken style combos using the primary four buttons in a similar fashion to the Tekken four-button system. These fighters can be switched out normally, or during certain combos. As fights go on, players build up power in a three-sectioned meter at the bottom of the screen referred to as the Cross Gauge, which allow the player to perform various techniques depending on how much of the gauge is filled, such as EX Attacks, Cancels, Super Arts and various Cross techniques detailed below. Additionally, each fighter possesses one special attack that can be charged into an EX Attack or Super Art without any cost to the Cross Gauge. As opposed to the other crossover fighting games released by Capcom, in which the player must eliminate all the opponent's fighters to win, victory conditions are more similar to Tekken Tag Tournament, in which the first player to have one of their fighters' health bars reduced to zero loses the round, thereby the player who wins the most rounds wins the match.

The tag team element of the game is heavily emphasized, with players being able to switch between the two characters in their team in a variety of manners. Switch Cancel allows players to switch partners in the middle of a combo, whilst Cross Rush combos involve launching the opponent into the air before swapping partners and continuing the combo. Cross Arts, which require a full Cross Gauge, allows players to chain together each character's Super Combo in one straight attack, whilst the Cross Assault mechanic allows players to simultaneously control both characters in their team until the Cross Gauge runs out.

The game also has two new game mechanics: the Gem System and Pandora Mode. Players equip up to three gems to their characters, which provide different stat boosts depending on the type of gem. Six varieties of gems exist: attack, defense, speed, vitality, assist, and Cross Gauge. Each gem and its effects are designated by a specific color, and will activate as the players fulfill certain conditions during battle. When a character on a player's team has less than 25% health remaining, that character can be sacrificed in order to activate Pandora Mode, which gives the remaining fighter increased strength and an infinite Cross Gauge. However, this state has a time limit and the player automatically loses if he/she cannot defeat the opponent before the Pandora state runs out.

The game features various online options. Two players can battle on the same team, one controlling each character, and face off in four player matches. Scramble mode allows four players to fight simultaneously in pairs of two. The game also supported online training modes which can be played competitively or cooperatively with two players, as well as support the Fight Request feature.

Reception
As of March 31, 2012, Street Fighter X Tekken has sold 1.4 million units worldwide, in contrast to Capcom's expectations that it would sell 2 million units. Capcom has stated that the game's poor performance may be in part due to "cannibalism" of the fighting game genre, meaning too many fighting games were released in too short a time. The PlayStation Vita version received a lukewarm response, selling only 5,420 copies during its first week in Japan.

Both console versions of Street Fighter X Tekken received positive reviews from critics. The game received an aggregated score of 84 from Metacritic for both its PlayStation 3 version and for its Xbox 360 version, and a little lower scores at GameRankings. It was also one of the four games nominated at the 2012 Spike TV Video Game Awards in the category Best Fighting Game, losing to Persona 4 Arena.

IGN's Steven Hopper called it "a fantastic fighting game that nails the basic fighting mechanics while daring to take a few risks with the formula as we know it." GameSpot stated it is "fun for a wide range of players while still offering the complexity serious fighting fans have come to expect." GamesRadar called it "another fast, fun, and technical Capcom fighting experience." Game Informer claimed that "moderate to hardcore players are going to find a lot to absorb in Street Fighter X Tekken, and players with patience will be rewarded for it." Simon Parkin of Eurogamer wrote: "This ripped, boisterous crossover game arrives in a blaze of creativity, one of an intensity rarely seen in Japanese game output of late. A fierce, passionate marriage then - but one that just might last."

According to PlayStation Official Magazine, "SFXT offers finely tuned and emergent action and a positively regal rumble of the genre's celebrated a-listers." The Official Xbox Magazine stated: "The tag mechanic is brilliantly robust, there are loads of new moves to master and the Tekken characters slot in more comfortably than a bum in a favourite armchair."

The PlayStation Vita version, however, received lesser reviews than its console counterparts. IGN's Vincent Ingenito liked everything from the console version (including the DLC characters) are in the version, but criticized the graphics, saying that they lost their luster when transitioning to the portable, long loading times, the controls were a bit clunky to get used to, and its "poor competitive balance."


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