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Star Trek: Legacy

Star Trek: Legacy

Star Trek: Legacy

Star Trek: Legacy is a 2006 real-time tactics/space combat video game for Microsoft Windows and Xbox 360 developed by Mad Doc Software and published by Bethesda Softworks. Originally slated for release in the fall of 2006 to coincide with the 40th anniversary of Star Trek, the PC version of the game wasn't released in North America until 6 December 2006, and the Xbox 360 version until 15 December. In Europe, both the PC version and the Xbox version were released on 22 December 2006.

In the game, players control a fleet of various Federation starships through three different Star Trek eras in combat against various races. The game represents the first time that the five actors who portrayed each of the captains in the five individual Star Trek shows had participated in the same project. The PC version of the game was met with mainly negative reviews, whilst the Xbox 360 version fared slightly better with critics.

Star Trek: Legacy Gameplay

Players control a squadron of between one and four 3D modeled starships, and engage in battles against other starships. Starship movement is controlled with pitch, yaw, and forward propulsion (as well as a straight-line "warp" capability for rapid movement across a map). Movement occurs in a fully 3D "pizza box" shaped environment. The player operates a single starship at a time, controlling weapons fire, movement and repairs, and can switch between each of the starships in their squadron. Players also have the ability to change from a 3D display to a top-down 2D tactical display where they can issue specific commands to ships within a task force; for example, the player is able to order a ship to warp to a specific point on the map.

Viewpoint is controlled in several ways, with players able to "lock" onto an opponent to ensure that the opponent is always centered in the screen, to look straight forward, or to rotate camera around the selected ship. Starships are classified according to weapons strength and maneuverability, and assigned a set number of points that roughly corresponds to the strength of the ship. The player earns "command points" during each mission, and can select new ships to add to their squadron by spending these points between missions.

In addition to the linear campaign, there is a customizable skirmish mode. Players select the map on which to play, the number of ships per squadron, the number of command points allowed, the race and allegiance of each AI player, and the make-up of their own squadron. In skirmish mode, players are not limited to controlling Starfleet vessels as they are in the campaign; they can control the ships of the different races faced in the campaign, including the Borg, the Klingons and the Romulans. A mode of play included in later versions of the game is the "coop wave" mode, in which a player (with up to 6 other "squadrons/fleets") guards a station from assault by increasingly harder-to-defeat enemy fleets, increasing in gradual waves. Bethesda has also released a mission editor tool allowing users to freely customize missions.

The PC version of the game has several modification tools. One such mod is the "Ultimate Universe Mod", which allows players to utilize a mass armada (with both sides' ships chosen out of a list of 450+ starships across all races), or battle with pre-determined ships for both sides. Ultimate Universe adds a new mode called "Historical Battles", in which players may fight famous battles from the Star Trek series, from multiple points of view.

The game received mixed to negative reviews. The PC version holds an aggregate score of 57.14% on GameRankings, based on twenty-two reviews, and 56 out of 100 on Metacritic, based on twenty-five reviews. The Xbox 360 version got slightly better reviews and holds a score of 65.20% on GameRankings, based on forty-two reviews, and 64 out of 100 on Metacritic, based on forty-one reviews.

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