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San Francisco Rush 2049

San Francisco Rush 2049

San Francisco Rush 2049

San Francisco Rush 2049 is a racing video game developed by Atari Games and published by Midway Games for the Arcade, Nintendo 64, Game Boy Color, and Dreamcast. It was released on September 7, 2000 in North America and November 17, 2000 in Europe. It is the third game in the Rush series and the sequel to San Francisco Rush and Rush 2: Extreme Racing USA. The Dreamcast version was later re-released as part of Midway Arcade Treasures 3 for the PlayStation 2, Xbox, and Nintendo GameCube.

San Francisco Rush 2049 Plot

n/a

San Francisco Rush 2049 Gameplay

The game features and an arcade-style physics engine. Race tracks are based around a futuristic representation of San Francisco. Cars have the ability to extend wings from their lateral aspects, allowing for mid-air adjustments. This feature is a product of the science fiction setting and as such is not seen in other entries in the Rush series. As with previous titles in the franchise, Rush 2049 features a stunt mode in which the player scores points for complex mid-air maneuvers and successful landings. The game also includes a multiplayer deathmatch battle mode and race mode for up to four players. There are six race tracks, four stunt arenas, eight battle arenas and one unlockable obstacle course named 'The Gauntlet'. The single player race mode places emphasis on outlandish and death-defying shortcuts, creating a risk and reward structure to the gameplay. The game's soundtrack mostly comprises Big Beat, Break Beat and Drum N' Bass.

The arcade version was an eight-player game (but more commonly bought in pairs), sit-down machine with force feedback steering wheels, gear shifts, and three pedals (gas, brake, and clutch). A telephone-like keypad to the right of the steering wheel gave players the option of choosing a PIN and allowed them to earn points to unlock new cars and tracks. The machine used a 3dfx Voodoo 3 graphics card.


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