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Sacred 2: Fallen Angel

Sacred 2: Fallen Angel

Sacred 2: Fallen Angel

Sacred 2: Fallen Angel is an action role-playing game. It is the second full game in the Sacred video game series. It is a prequel which takes place 2,000 years before the events of Sacred. Like its predecessor, the game takes place in a fantasy setting. A new game engine allows the game to be rendered in perspective correct 3D, while retaining the viewpoint found in older isometric games. Video game designer Bob Bates has been involved in its production. Power metal band Blind Guardian wrote the song "Sacred Worlds" as the theme for the game and also make an appearance as characters.

The PC version was released in late 2008, the console versions were delayed until 2009 with the discs being pressed in April 2009 for a May release, in April the developer, Ascaron, went into administration citing the extended development as the reason. An add-on titled Ice & Blood was released October 2 for European PC players only. Support for the US PC version has been taken over by CDV, though all support for current and future expansions and console versions in the US has been dropped.

Sacred 2: Fallen Angel Plot

A mysterious and volatile substance called T-Energy is the source of all life and magic in Ancaria. It was originally solely under the control of the ancient race of Seraphim. However, over time as they lost interest in the world they gave some of their control to the High Elves. With this power, the High Elves quickly became the dominant race of Ancaria.

A power struggle is raging between two factions within the High Elves. The nobility and clergy are each trying to gain control over the T-Energy. Other races take advantage of the distraction the conflict provides and try to gain control of the T-Energy themselves, so they can become the dominant and most powerful race. As these events unfold, the T-Energy goes increasingly out of control and changes into a destructive force that mutates creatures, destroys cities, and renders entire regions uninhabitable. The campaign selection you make will determine whether your story involves healing the land, or intensifying the chaos.


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