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Prince Of Persia

Prince Of Persia

Prince Of Persia

Prince of Persia is an action-adventure and platforming video game developed by Ubisoft Montreal and published by Ubisoft. It is part of the Prince of Persia franchise. The game was released in the United States on December 2, 2008 for PlayStation 3 and Xbox 360 and on December 9, 2008 for Microsoft Windows. It was later released on March 24, 2009 for Mac OS X via the Cider engine.

The game is set in ancient Persia, with a player-character whose name is not revealed in the game. He is accompanied by a woman named Elika, whom he met after a large sandstorm diverted him from his course and he ended up in a mysterious land. Players traverse many different environments using his acrobatic abilities to scale walls and even crawl on the ceilings. Throughout the journey, players combat various enemies as they attempt to cleanse the land of corruption. The game's storyline and setting borrowed some aspects from Zoroastrianism.

Prince Of Persia Plot

Prince of Persia takes place in an undefined ancient Persian city-state based heavily around the religion of Zoroastrianism. A thousand years before the events of the game take place, there was a struggle for power between the gods Ahriman and Ormazd. The outcome of the struggle was that Ormazd and his people, the Ahura, managed to imprison Ahriman and his minions, the Corrupted, in a tree. Ormazd then left the world, leaving the Ahura to make sure Ahriman remains secure. They are successful for a thousand years, at which point the Ahura started to believe that Ahriman and Ormazd were myths due to their inactivity, and most departed. Shortly before the events of the game, Ahriman is about to be freed again.

Prince Of Persia Gameplay

Prince of Persia revolves around gameplay mechanics that producer Ben Mattes identifies as "pillars" of the Prince of Persia series; an acrobatic hero exploring a Persian environment with a balanced mixture of acrobatics, combat, and puzzle-solving. The premise of Prince of Persia is that the player travels around the game world to heal specially designated spots of land. The player assumes the role of the acrobatic character, and is accompanied by the AI-controlled companion named Elika. The player can use the Prince character's acrobatic prowess, sword, and gauntlet, as well as magic from Elika to perform combat and acrobatic feats variously throughout the game.

Prince of Persia features open world exploration that allows the player to travel to any spot in the game world at any given point, and allows the player to witness the plot in any way they want. Depending on how the player progresses, previously visited areas will become more challenging to traverse when the player re-visits them. However, when the player heals a spot of land, it becomes devoid of traps. The traps are manifested in various forms of the antagonist Ahriman's Corruption; black-colored blobs that coat the land and swallow the player if touched. The player can use acrobatic maneuvers to avoid these traps.

The player has many acrobatic maneuvers at their disposal. Acrobatics are also used in combat to vault over enemies, or hit them into the air. Sometimes when performing these acrobatics, the player is aided by Elika. There are magical plates that allow the player to perform even more complicated acrobatic feats via Elika. If the player fails to signal Elika's magic, they fall off of the plate, sometimes to their death.

The player can not conventionally "die" in Prince of Persia. Rather, when an enemy is about to strike the finishing blow, or The Prince presumably falls to his death, Elika saves him. There is not a limit on the number of times Elika can save a player, although an achievement is awarded for being saved fewer than 100 times during a playthrough. Along with saving the player, Elika can perform many acrobatic feats or combat feats in tandem with the player. The downloadable content Epilogue added a new magic plate that allows Elika to recreate destroyed objects. A new combat maneuver for the player was also added.

Reception
The game was well received by most critics, scoring an 81%, 85%, and 82% on Metacritic for the Xbox 360, PlayStation 3, and PC, respectively. IGN writer Hilary Goldstein praised the game for its simple but visually spectacular acrobatics and combat, but noted that one must "embrace the change " in order to "fall in love ". Goldstein also praised Elika, the secondary character of the game, as a useful sidekick during gameplay and also as a likeable character with a great relationship with the Prince. GameSpot's Kevin VanOrd shared a similar opinion and in addition praised its excellent artistic design. However, many criticized the game for being too easy or "consumer-friendly", regarding the simple platforming and combat segments. Eurogamer described it as a "poor game" with "excessive repetition" but nonetheless with "fantastic technology and interesting mechanics". 1UP.com criticized the trial-and-error nature of the platforming gameplay.

Many comparisons have been drawn to other video games in terms of artistic design and gameplay. Examples include Mirror's Edge and Ubisoft's own Assassin's Creed with unique platforming and timing-based combat. The vast open-world environment with intense boss fights have been compared to Ico and Shadow of the Colossus, and the watercolor looks to Ōkami.


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