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NASCAR 09 is the twelfth installment in the EA Sports NASCAR series, it is the sequel to 2007 game NASCAR 08. It is developed by EA Tiburon and released on the PlayStation 2, PlayStation 3, Xbox 360 and mobile phones in North America on June 10, 2008. On March 12, 2008, EA announced Jeff Gordon as the cover athlete for NASCAR 09. Through the career mode, "Chase for the NASCAR Sprint Cup", Gordon leads a mentoring program, a new feature offered in NASCAR 09. This is also the third EA Sports NASCAR video game to appear on a handheld system for Mobile phone version.

In October 2007, Electronic Arts moved the PlayStation 2 game development to a new studio in North Carolina to be able to get better information with the NASCAR teams in an attempt to improve the game. The PlayStation 3 and Xbox 360 versions of the game were still made at the old studio.

Due to the development team using certain resources to work on key features in the game, no car manufacturers were present in this year's title.

To date, this is the last NASCAR game to be produced by EA, and the last NASCAR game for the PlayStation 2, after suffering from slumping sales, the difficulty of installing new features, and the lack of popularity. In 2009, NASCAR Kart Racing was released, replacing any 2009 installment for the annual series. It may be EA's last game before their exclusive license with NASCAR expires. Yet the door to NASCAR games for the PlayStation 2 has been shut, as Polyphony Digital's Gran Turismo 5 was not featured for the sixth-generation console.

For game players in Canada, while the game was still released only in English, the instruction manual and box cover were bilingual, with text in both English and French.

IGN gave the Xbox 360 a score of 6.5/10 and the PlayStation 3 version a score of 5.9/10. The reviewer noted that the overall presentation was lacking excluding Jeff Gordon's green screen mentoring in the game. He was also generally disappointed with the gameplay saying, "The controls are decent, and the Sprint Driver Challenges are quite fun. But the racing itself is a tepid, repetitive experience with no flair". The reviewer also noted that the PlayStation 3 version suffered from texture rips, clipping and slowdown while the Xbox 360 version had a smoother framerate. GT Games noted that although it was an improvement on the 2008 version, the game lacks even in the basic things one would expect in a NASCAR game. For example, there are no manufacturer's logos, such as the Ford Fusion, Chevrolet Impala, etc., and a severe lack of licensed drivers, even in the Sprint Cup.

X-Play gave the game a positive review, giving it a 4/5, praising the graphics, racing, and career mode, but noted that it has a clumsy interface and that EA's online policies needed a lot of work. In their video review they said the A.I. is "fairly fair, nothing crazy, just alright".

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