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Mortal Kombat Vs. DC Universe

Mortal Kombat Vs. DC Universe

Mortal Kombat Vs. DC Universe

Mortal Kombat vs. DC Universe is a crossover fighting game between Mortal Kombat and the DC Comics fictional universe, developed by Midway Games and Warner Bros. Games. The game was released on November 16, 2008 and contains both franchise characters. Its story was written by comic writers Jimmy Palmiotti and Justin Gray.

The game takes place after Raiden, Earthrealm's god of Thunder, and Superman, protector of Earth, repel invasions from both their worlds. An attack by both Raiden and Superman simultaneously in their separate universes causes the merging of the Mortal Kombat and DC villains, Shao Kahn and Darkseid, resulting in the creation of Dark Kahn whose mere existence causes the merging of the universes that if continued would result in the destruction of both universes. Characters from both universes begin to have a flux in power, becoming stronger or weaker.

Mortal Kombat vs. DC Universe was developed using Epic Games' Unreal Engine 3 and is available for the PlayStation 3 and Xbox 360 platforms. It is the first Mortal Kombat title developed solely for a seventh generation video game console. Most reviewers agreed that Mortal Kombat vs. DC Universe was entertaining and made good use of its DC Universe license; however, a lack of unlockable features as opposed to past installments and toned down finishing moves garnered some criticism.

Mortal Kombat Vs. DC Universe Plot

Mortal Kombat vs. DC Universe does not follow chronologically with the other games in the Mortal Kombat series, and is considered an "ultimate-Elseworlds" for DC Universe continuity by story co-writer Jimmy Palmiotti.

After Shao Kahn's invasion of Earthrealm is defeated by Raiden's forces of light, Raiden blasts and sends Kahn through a portal. At exactly the same time on Earth, Superman stops Darkseid's Apokoliptian invasion by blasting Darkseid with his heat vision as he enters a boom tube. These acts do not destroy either of them, but merges them into Dark Kahn, and causes the DC and Mortal Kombat universes to merge. At that rate, the characters' abilities fluctuate, causing violent "rage" outbreaks that are actually the feelings of Dark Kahn being fused into the characters from afar. Because of this, certain characters either gain strength or vulnerability. This allows things such as the possibility of Superman being defeated due to his vulnerability to magic, and giving the Joker the ability to fight Raiden. With each world thinking that the other is responsible for the merger, they fight each other in Mortal Kombat until only one fighter from each side remains: Raiden and Superman. In the final battle, the two fight while Dark Kahn feeds on their rage. Both realizing that the other is not working with Dark Kahn, they overcome their rage for each other and defeat their fused enemy, restoring the two worlds to their normal separation. While everyone else has been sent to their original universe, Darkseid and Shao Kahn have been switched and are both rendered powerless. In the end, they both face eternal imprisonment in the other's universe; Darkseid is restrained in the Netherealm, while Shao Kahn is trapped in the Phantom Zone.

Mortal Kombat vs. DC Universe was Midway Games's last project before being bankrupt and selling the rights.

Reception
Mortal Kombat vs. DC Universe received generally mixed to favorable reviews from critics. Adam Sessler of X-Play stated: "Whether it's a decade-late answer to the Marvel vs. Capcom team up games or an off-the-cuff boardroom joke gone wildly too far, Mortal Kombat vs. DC Universe is destined to make just about anyone's shortlist of bizarre video game team-ups. Still, sometimes two disparate things can merge to create a unique synergy that makes the melding work, however unlikely it may have seemed at the outset." In GamePro, Sid Shuman called it "surprisingly enjoyable." Wired.com's preview stated that the concept of the game was "nose-pokingly ludicrous" stating that Superman's powers could be used to easily defeat a character with the comment, "from Sub-Zero to Well-Done in eight seconds flat." ABC News praised the game's story that it did "a great job of giving players a cohesive, if far-fetched, story line that's fun if not engaging," as well as "comic book-like" dialogue. Mortal Kombat vs. DC Universe's Kombo Challenge mode was criticized as a thin and frustrating mode with combos that required very exact timing. The modes of Klose Kombat and Free-fall Kombat were praised as concepts but were criticized in their execution as they appeared to slow down the gameplay and took the player out of the fast gameplay experience. Critics noted that the change in the amount of gore was disappointing to longtime fans of the series who were used to the "insane amounts of gore."

The American Academy of Child and Adolescent Psychiatry approved of Mortal Kombat vs. DC Universe because of its departure from the earlier M-rated games of the series praising its, "simpler play, familiar graphics and adjustable gore content" but still not recommending it for younger players. In 2008, GamePro, ranked it as the 15th best fighting game.

Midway Games announced that as of January 26, 2009, Mortal Kombat vs. DC Universe had shipped 1.8 million copies since its release in mid November 2008, not including the sales of Kollector's Edition. The chief operating officer of GameStop stated however that the Kollector's Edition of Mortal Kombat vs. DC Universe made up 55% of the game's total sales at GameStop locations in its first week. In their 10-K filing, Midway Games revealed the title had sold over 1.9 million units, making it one of the company's most successful titles since 2002. According to Wired.com, Mortal Kombat vs. DC Universe also "holds the distinction of being the most pre-ordered MK game of all time." In a ranking by Rentrak, the Xbox 360 version of Mortal Kombat vs. DC Universe was the sixth most rented game of 2009.


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