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Majin And The Forsaken Kingdom

Majin And The Forsaken Kingdom

Majin And The Forsaken Kingdom

Majin and the Forsaken Kingdom is an action-adventure video game with puzzle elements, developed by Game Republic and published by Namco Bandai Games. It was released on November 23, 2010 in North America.

Majin And The Forsaken Kingdom Plot

The story is set in a once prosperous and fruitful kingdom, which is overtaken by a mysterious "Darkness" and thrown into disarray. While many citizens attempted to explore and find out what's going on, they were never to be seen again, and the decay continued. To cleanse this forsaken kingdom of the darkness, a young thief sets out to find and free the mythical Majin - an incredibly powerful mystical beast, to reclaim its power and restore the land to its former glory.

Majin And The Forsaken Kingdom Gameplay

The game is an action/platformer, with puzzle elements thrown in at different intervals. Players control the thief, Tepeu, while the Majin, Teotl, is A.I. controlled. Though the player takes no direct control over Teotl, they can give him commands, which are often used for solving puzzles or during combat.

As the game progresses, Teotl will gain powers, such as the ability to produce electricity. These elements will be used both in combat and puzzle solving.

The game is intended to emphasize the differences in Tepeu and Teotl. For example at certain points, the characters will be separated and Tepeu must dispatch enemies using stealth, as he does not have the strength Teotl does.

Game Informer awarded the game an 8.0, stating that it was a fun game with an enjoyable story, but felt that it didn't accomplish anything different in the genre. The review also stated that the graphics were not as crisp as they could be, and was particularly critical of the game's voice acting. GameSpot awarded the game 7.0 out of ten and said "Simplistic combat and tedious backtracking don't fully diminish the pleasures of this attractive and festive fable."

X-Play gave the game a 2/5 stating that while there were "clever puzzles and level design" and that the "companion system works well" it ultimately suffered from "dreadful dialogue", "sloppy controls", and a "cliched story".

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