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Kingdom Under Fire: Circle Of Doom

Kingdom Under Fire: Circle Of Doom

Kingdom Under Fire: Circle Of Doom

Kingdom Under Fire: Circle of Doom is an action roleplaying video game developed by Blueside and published by Microsoft Game Studios exclusively for the Xbox 360. It is the fourth installment in the Kingdom Under Fire series and the first released for the seventh generation of consoles. Chronologically the game's story follows Kingdom Under Fire: The Crusaders released in 2004.

It was first released in Australia on December 5, 2007, followed by Japan on December 13, 2007 then later in North America on January 8, 2008 and in Europe on February 1, 2008.

Unlike the previous Kingdom Under Fire games in the series, Circle of Doom's lacks the real-time strategy elements, with much of the gameplay focus being on hack and slash combat.

Kingdom Under Fire: Circle Of Doom Gameplay

Unlike the previous instalments in the Kingdom Under Fire series, Circle of Doom is entirely a hack and slash role-play, much in the vein of dungeon crawlers and focuses entirely on the playerís chosen character out of five (sixth can be unlocked), thus lacking the real-time strategy formula of the previous games. Much of the gameplay revolves around close quarter combat with multiple AI controlled opponents throughout each level. As the player progresses with each kill, they gain experience that eventually leads to gaining a level, the maximum being level 120. Each time the player levels up they receive a given number of experience points to boost their overall health, skill points and luck. Higher-level players will also be able to wield better weapons and armour and allow more options for magic use. Levels are also generated at random, with differing paths and amount of foes between each (while foes are still confined to certain areas) and destructible environments with the use of heavier weapons.

While the player has a standard health bar, the skill points forms another (SP bar) that when the player performs an attack or uses magic, their SP becomes depleted and recovers when nothing is performed, so the player will be unable to attack if there isnít enough SP at that moment of use. The more SP and the faster rate it can recover allow longer chains of attacks. The Luck skill determines the quantity and quality of loot and gold dropped by slain foes. The Luck skill can also help in the gameís "synthesis" system, one which lets players pay gold combine items to improve one, for example combing a powerful weapon with a weaker one will result in its overall attack power being somewhere in between, with enchantments from both also present. Luck improves the chances of a successful synthesis along with a larger investment of gold.

Items can also be bought and sold when the player encounters an Idol in each level that serves as buyers and sellers of various items. There are three different Idols in total; Death, Love and Greed who excel more in certain items than others who appear at certain times of the in gameís "moon phases". The Idol also provides a safe sanctuary where foes cannot enter, thus allowing players to "sleep". When the player sleeps, they appear in the dream world where they interact with other characters who progress the story by providing quests, insight and allowing players to learn new skills, most usually requiring a certain number of particular foes to be killed. Magic and weapons can assigned to 4 commands buttons on the Xbox 360 controller at any given time, X and A buttons for use of weapons/attack and B and the right trigger for use of magic. Potions that can quickly boost health and SP or cure magic affects inflicted by enemies can be applied to the left and right bumper buttons. The player also has Accessory slots where armour and stat increasing jewellery are applied for effect, more being available for purchase from Idols.

The game features three difficulty levels; Normal, Hard and Extreme that differ between the strength of foes, but however only Normal can be played to begin with and the other difficulties are unlocked by completing Normal (then Hard for Extreme mode) and are only playable with the character that unlocked them.

Circle of Doom also allows up to four players to play through each level and corresponding boss fights over Xbox Live. This allows joining players to play through levels they have yet to progress to as long as the host has = players that receive items and experience online will still reap the benefit for their character offline at the same time, thus allowing players to trade items and complete quests with others but foes toughness increases the more players there are. The Xbox Live headset is also supported for use.

Reception
Upon release, Circle of Doom was met with mixed responses, with an average critic score of 56% at Game Rankings based on 46 reviews. Official Xbox Magazine praised the game, enjoying the lack of RTS elements of its predecessors, delivering a more "straight-up combo-heavy hack-and-slash action" that "manages to look lovely while you slap around your foes" while Play Magazine noted the variety in usable items to mix up gameplay, that "you've never had this much fun tinkering with weapons, spells, and items--I guarantee it." Cheat Code Central pointed out that due to the more basic gameplay elements, that more old-school gamers would enjoy it more than others, that "If you're a fan of the tried-and-true action-RPG formula, then this one won't disappoint" but if not then "may not be your cup of mead."

A common criticism was directed at the basic gameplay causing repetition. GameSpot found that while "slicing your way through the hordes is as compelling as you would expect from the genre", being "a proven one", the "action gets incredibly repetitive". They however noted that the online co-op over Xbox Live "can increase the entertainment value significantly". UGO concluded that while "there's entertaining gameplay to be found at the core of Circle of Doom", they felt it was "overwhelmed by too much repetition" and pointed out the massive differences between it and the previous titles in the series that "for any fun there is to be had, it's tough not to wonder what BlueSide was thinking in calling this a Kingdom Under Fire game." GameSpy also felt disappointed over the "minimal amount of direct character customization" and felt the skill points player stat would be the "most annoying aspect of the game for button-mashers".

On the game's story, Game Trailers found it "vague" and IGN felt it was more of a way of providing simple variety in character choice that "you feel a bit like you're playing a separate adventure rather than just a new character" yet found the dialogue "cheesy" and "comical". They did however find the soundtrack to be one of its highest points, being "a reasonably powerful soundtrack that chimes in when moments of action are about to transpire". Eurogamer however thought it was an "insanely inappropriate repetitive metal guitar noodling".


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