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Gran Turismo 5

Gran Turismo 5

Gran Turismo 5

Gran Turismo 5 is the fifth game in the Gran Turismo sim racing video game series. Developed by Polyphony Digital and published by Sony Computer Entertainment, it was released for PlayStation 3 on November 24, 2010. It expands on the game's Prologue version and is the first entry of the series to be developed for PlayStation 3. As of 2013, it is currently one of the best-selling PS3 games and the best selling PS3 exclusive with over 10 million copies sold.

The game marks the first entry in the series with online races with support for up to 16 players. A damage model has been included with variations of damage depending on whether the vehicle falls into the "standard" or "premium" category. Over 1,000 cars, 26 different locations, and 71 different tracks are available in the game. Night racing also returns.

World Rally Championship, NASCAR and Super GT licenses are utilized for the first time in the Gran Turismo franchise.

Gran Turismo 5 Gameplay

Gran Turismo 5 is the first game in the franchise to provide a damage model, with variations of damage depending on whether a vehicle is a "Standard" or "Premium" car. The game also features weather effects, however they are only available on certain circuits. Optional Stereoscopic-3D resolution and Karting found a place in the game. Furthermore, new visual effects have been introduced, including dynamic skid marks, dust and the ability for drivers to flash their headlights. A course editor which allows the player to create new circuits by using tools that randomly generate track-parts according to certain player-selected specifications, including the number of corners, the time of day and the number of sectors. There are a variety of themes the player can choose from to act as a base for each circuit design. Themes also have an effect on track length and highest elevation.

The physics is significantly revised compared with GT4; cars no longer instantly turn-in but realistically must load up the outside wheel first, and destabilizing effects (such as under braking) have greater influence.

Gran Turismo 5 is the first game in the franchise to include both mechanical and external damage modelling, including a real-time deformation engine that will process model deformation according to the speed and angle of impact. It is also possible to overturn cars for the first time in the series. The cars in GT5 are separated into "standard"- and "premium"-vehicles. Standard vehicles have a less detailed damage model with dirt, scratches and dents appearing on the car in the event of an accident. In addition, standard cars initially could not receive aftermarket wheels - among other aesthetic upgrades, such as wheel paint. However, as of the version 2.02 update this is no longer the case. "Premium" vehicles feature a slightly more advanced damage model. Gran Turismo 2 previously included damage, but was limited to mechanical failures only.

Reception
Gran Turismo 5 was met with a generally positive reaction from game critics. It received an aggregated score of 84.33% on GameRankings and 84/100 on Metacritic. Reviewers praised the number of cars, car-specific information and commented positively on the driving physics which had been improved from Gran Turismo 5 Prologue. The inclusion of karts as well as licensed World Rally Championship and NASCAR vehicles was also received positively.

The graphics received mixed reviews with reviewers praising the lighting effects as well as interior and exterior details of premium cars, stating that Photo Mode showed off their detailed graphical design very well, but commented negatively on the detail of standard cars which lacked cockpit views, looked like up-scaled versions taken from Gran Turismo 4 and did not keep up to the level of detail found in the premium models. GT5 has been criticized for frame-rate drops and screen tearing. The problems are most noticeable when many cars are on screen with rain or smoke visible.

The newly-included damage feature received criticism for having limited effect on car performance (however a later update added the ability to "turn on" full damage and tire/fuel depletion).

The AI was also criticized for still making CPU-drivers brake unexpectedly and not being aware of the player's car on the track, just as in previous games in the series. IGN called it "the series' now trademark zombie A.I.".

The game's sound was praised. Arnold Katayev, reviewer of PSX Extreme, stated that "Gran Turismo 5 actually sounds fantastic. Having sampled a number of cars in the game that I either own, drive frequently, or have driven numerous times before, I've verified how they all sound. My 350Z sounded pitch perfect as you start it up upon selecting it. Same goes for my 370Z, it sounds spot on. Even a bunch of the standard cars sounded good, and sound even better with a few exhaust mods", while TweakTown said that "some cars just sounding flat when you feel they shouldn’t, and others just sending a shiver up your spine as you hit redline". Gamingreality awarded the sound 9/10, stating that "The sounds are clear, crisp, and distinct. The engine sounds are great and make you feel like the car is actually near you. The engine sounds on premium cars change when you make adjustments to it just like in real life".


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