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Fist Of The North Star: Ken's Rage

Fist Of The North Star: Ken's Rage

Fist Of The North Star: Ken's Rage

Fist of the North Star: Ken's Rage, originally released in Japan as Hokuto Musou , is a 3D beat 'em up for the PlayStation 3 and Xbox 360 developed by Omega Force and published by Tecmo Koei. It is a spin-off of the Dynasty Warriors series based on the manga franchise Fist of the North Star by Buronson and Tetsuo Hara. It was first released in Japan on March 25, 2010, and it was released in North America on November 2, 2010 and in Europe on November 5. A sequel was announced with a surprise trailer at the Electronic Entertainment Expo in June 2012. New playable characters and story arcs are featured, and the game was released in Japan on December 2012.

Fist Of The North Star: Ken's Rage Gameplay

The basic controls and mission system are the same as most games in Warriors series. Players can also evade like the characters in the Samurai Warriors series. While a KO count is still present, enemies do not necessarily swarm the players and appear in certain sections within an area. Enemies are killed in a similar manner as the original manga, including the series' unique death cries, blood, and exploding bodies.

Players can play under three different styles found among characters: the Hokuto, Nanto, or Unique Type.

Hokuto style users can pinpoint their opponent's secret pressure points at various times, allowing their character to deal critical damage.

Nanto fighters can use a unique technique called Mikiri Kougeki, which allows the characters to see openings in their opponent's attacks. When the player and their opponent simultaneously perform a strong attack, a select button may appear on the screen within that instant. If players successfully press the correct button within the moment it appears, the Nanto fighter will instantly evade the attack and perform a counter. Afterward, for a short time, the Nanto fighter will be in a powered-up state that increases their attack power and replaces some of their standard attacks with more powerful ones.

Unique types, like Mamiya and Jagi, rely on a technical perspective and can use weapons for special attacks against their foes. They are made for veteran players who want to use more difficult characters.

A skill point system similar to recent Warriors titles also appears in the game. The main difference with Ken's Rage is that players need to equip particular skills in order to expand their character's learning curve. As more battles are cleared, players can choose to learn whatever techniques, legendary techniques, and secondary abilities they desire for each character based on their own choices. Skill points are earned by collecting glowing balls, or "karma", found after defeating opponents in the field. They can also be earned by correctly performing a Musou Ranbu, trashing objects for scrolls, completing missions, or by finishing a stage with a sound performance.

Players can perform an instant guard, or "Just Guard", against an opponent's blows to open opportunities for more combos. It require precise timing to pull off the technique.

Characters can also grab opponents, climb walls, or pick and throw items. They may also need to destroy objects to clear alternative paths through an area.

Each character can perform, Touki Kakusei, which momentarily increases the powers of their characters by sacrificing the "Touki" gauge.

Players can use their character's various techniques from the comic. These deadly techniques (or ougi) act as the character's type of "musou" in this game, allowing limited invincibility and massively damaging a target. When a technique is used, the game will momentarily freeze the action on the field until the move is completed. The nature of implementing a technique varies with each character.

Characters are allowed to have multiple techniques at once and they can be rotated. There are several new techniques for characters that were made solely for this game.

Each character has their unique legendary technique, or Shin Denshou Ougi, which can instantly kill crowds of weak opponents if performed correctly.

Another skill available to each character is the Musou Ranbu, which is a special finishing blow that can only be used against weakened opponents in duels. During the sequence, players will need to input buttons that flash on the screen to pummel their foe with Fist of The North Star flare. The feature is executed in a similar manner as Duels in Dynasty Warriors: Gundam 2, except that players need to input a longer series of button combinations for a successful finish. Causing a mistake lowers the player's health as punishment, though this can be blocked.

Players can also taunt in the game with their characters. Taunting a foe too many times can make them to become enraged and tougher to defeat; however, taunting causes all nearby enemies to swarm to one location on the field, allowing the player to easily and quickly dispatch them with one well-placed combo or signature move. Taunting does not work on "boss" characters with visible health bars at the bottom of the HUD.

When a character is damaged, their model may change to reflect the changes in their life gauge. If Kenshiro is wounded by an explosion, for instance, portions of his shirt will be blown away.

SettingPlayers can arrange the buttons, adjust the sound, or turn off the gauges on the screen. There are three difficulties: easy, normal, or hard. An option to adjust the game's violence level can also be done: "Hard" keeps the blood and gore while "Mild" turns it off. In the western versions, there's also an option to switch between English or Japanese language voices.


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