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Dragon Ball: Raging Blast

Dragon Ball: Raging Blast

Dragon Ball: Raging Blast

Dragon Ball: Raging Blast is a video game based on the manga and anime franchise Dragon Ball. It was developed by Spike and published by Namco Bandai for the PlayStation 3 and Xbox 360 game consoles throughout North America, while everywhere else it would be published under the Bandai label. It was released in Japan, North America, Europe, and Australia during the second week of November 2009. In Europe, a limited edition pack of the game was also released that included bonus collector material.

The game is a cel-shaded 3D fighter that allows players to play as characters within the Dragon Ball universe, either against the game's AI or another player in one of the various modes of play both on and offline. The game is one of the first games in the Dragon Ball franchise to be published by Namco Bandai in North America, as the company would acquire the gaming license from previous license holder Atari in July of that same year.

The game was met with mixed to negative reviews from gaming critics for its storymode and overall gameplay controls.

Dragon Ball: Raging Blast Gameplay

The game's story mode, Dragon Battle Collection, allows players to play through the original events of the Dragon Ball story, but their actions in battle can change the story in many different ways. Over 100 "Battle Frames" can be selected at any time, regardless of chronological order to which they appear in the series. The story spans from the Saiyan Saga up until the Kid Buu Saga. Battle Frames also include "what-if" scenarios that never occurred in the series. Players can practice and hone their skills in the "Dojo". Players can also partake in the "Super Battle Trial" single-player modes. The online mode features a 16-player "Budokai Tournament", single or team battle VS, and a spectator mode where players can rate the fighters.

New combination moves can now be utilized, allowing two characters to launch special attacks. There are also brand new environmental features such as new advanced interactions with the grounds of the battlefield. Enhanced destructible features such as rocks, mountains, and even the ground below are now destructible. The ground can now split, shatter, or just be obliterated. Players can now also throw enemies into rocks or other environment features, causing the opponent to become trapped, defenseless, and unable to move. The capsule system from previous games also returned, allowing players to customize their characters.


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