Wonder Club world wonders pyramid logo WonderClub Facebook WonderClub Tweet   WonderClub RSS feed Join WonderClub's Twitter Page Join WonderClub's Facebook Page
World Wonders
Wildlife
Celebrities
Movies
Puzzles
Comics
Video Games

Double Dragon

Double Dragon

Double Dragon

Double Dragon is a 1987 beat 'em up developed by Technōs Japan and distributed in North America and Europe by Taito Corporation. The game is a spiritual and technological successor to Technos' earlier beat 'em up, Nekketsu Kōha Kunio-kun , but introduced several additions such as two-player cooperative gameplay and the ability to arm oneself with an enemy's weapon after disarming them. Double Dragon is considered to be one of the first successful examples of the genre, resulting in the creation of two arcade sequels and several spinoffs, as well as inspiring other companies in creating their own beat 'em ups.

Home versions of the game were released for the Nintendo Entertainment System, Sega Master System, Atari 2600, Atari 7800, Atari ST, Amiga, Amstrad CPC, Commodore 64, Game Boy, Genesis/Mega Drive and Atari Lynx, among other platforms during the series's height of popularity. A remake titled Double Dragon Advance was released for the Game Boy Advance in 2003. The NES version was re-released for the Wii's Virtual Console in North America on April 28, 2008 at a cost of 500 Wii Points. Nintendo also released the Game Boy version on the Nintendo 3DS Virtual Console in 2011.

Another remake was released for the iOS mobile devices in 2011, which features brand new gameplay, sprites and animations, and music. A new Double Dragon title, Double Dragon Neon, was released in 2012 for Xbox Live Arcade and PlayStation Network, and in 2014 for Steam and is considered a reboot of the series.

ReceptionThe game was listed at #41 in Electronic Gaming Monthly magazines "200 Greatest Games of their time". Toys "R" Us reported that the NES Double Dragon sold out in its first two weeks on sale in the US. Computer Gaming World noted the limitations of a joystick caused the IBM and C64 ports to use fewer moves than the arcade, the C64 port in particular being "a pale shadow of the original". Compute! stated that the Commodore 64 version added a two-player mode, but lacked some arcade features such as moving objects, climbing most ladders, and detailed animation. The Mega Drive version was also not well received: Mega placed the game at #10 in their list of the 10 Worst Mega Drive Games of All Time.


Complaints | Coins | Blog | Kites | Digital Media | Magazines | Soul | Dating | Obituary | Outdoor Living | Homeopathy | Contact Us | Golf | Books | Makeup | Chat | FAQ


CAN'T FIND WHAT YOU'RE LOOKING FOR? CLICK HERE!!!