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Blue Print

Blue Print

Blue Print

Blue Print Originally developed by Zilec Electronics Limited and licensed to Bally Midway, is an arcade title released by Bally Midway in June 1982, where you control a character in search of pieces of machinery throughout various houses.Your goal is to assemble all the pieces of machinery based on a blueprint in order to build a machine used to shoot the antagonist who is chasing your girlfriend. While trying to accomplish this, enemies and bombs will stand as obstacles in your way.

Although Blue Print was originally created in 1982 as an arcade title, it was later released on the Atari 2600, Atari 5200, and Commodore 64 in 1983. Popular arcade titles during the time of its release included pack man, and space shooter such as space invaders and asteroids. Other machines made by Bally Midway during the time period Blue Print was produced include BurgerTime, Pac-Man Plus, Earth Friend, Kozmik Krooz'r, Baby Pac-Man, The Adventures of Robby Roto, Lazarian, Solar Fox, Wizard Of Wor, and Xs and Os.

Blue Print Gameplay

Beginning with 5 lives, you circumnavigate a neighborhood, which is arranged like a maze, of 10 houses which you enter by placing your character on an opening by a house. When you hear a victory sound after entering a house it signifies that you’ve found a piece of the machine and you will gain 1000 points. Once you’ve gathered all the pieces needed, you must make your way back through the maze of a neighborhood, and construct the machine on the blueprint with the parts in the correct position.

Out of the 10 houses, only 8 contain machine parts and the remaining contain bombs at random, so you must choose the ones you visit carefully. Memory is also a key element in this game as you have to remember which houses you’ve previously visited, else to be greeted with a bomb on re-entry. Bombs can be diffused by dropping them at the bomb pit, though you will lose valuable time. You also have a speed meter which is replenished by finding parts, which will be used to avoid enemies like Sneaky Pete and Fuzzy Wuzzy who will impede your progress throughout the levels. As you search for the parts for the machine, Ollie will constantly be catching up to your girlfriend, so you are timed throughout it. The closer Ollie is to reaching his objective is represented by a distress sound by Daisy.

After having found all the parts and constructing the machine, you will use the joystick to aim it and fire basketballs at Ollie.


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