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Bionic Commando

Bionic Commando

Bionic Commando

Bionic Commando is a 2009 action-platform video game, part of the Bionic Commando series. The game was developed and published by Capcom in collaboration with Swedish developer Grin and produced by Ben Judd. The game is a sequel to the 1988 NES game Bionic Commando, with certain storyline elements taken from its 2008 remake Bionic Commando Rearmed. The game runs on Grin's own 'Diesel' engine. The console versions were released in North America on May 19 and in all PAL territories on May 22, 2009, and the PC release shortly thereafter.

Bionic Commando Gameplay

Bionic Commando is an action-adventure game, in which the player controls player-character Nathan Spencer. The game uses several mechanics (primarily radiation) which act as barriers. These barriers are used to keep the players within the confines of the linear level design. Nathan Spencer is able to target enemies while hanging, climbing a building or even in mid-swing, while using an implement called the Bionic Arm which can also be used to attack enemies at close range. The bionic arm can be used to grab and launch objects such as boulders and cars at enemies. In addition, he is equipped with boots that enable him to kick said objects at enemies. These boots are also the reason Spencer does not take damage from extremely long falls.

Reception
Bionic Commando has received mixed reviews with impressions ranging from very positive to average. Giant Bomb gave it 4 stars saying you'll either really love it or end up hating it. IGN gave it an 8.0 praising the visuals, and unpredictable storyline. GameTrailers gave it 7.7. Game Informer gave Bionic Commando a 6.25/10 (with a second opinion of 5) in its June 2009 issue. X-Play gave it a 3/5. Gamespot gave it 6 out of 10, saying "Bionic Commando has some enjoyable moments, but consistent fun always seems just out of arm's reach". The plot twist drew criticism and mockery from Gamesradar, Zero Punctuation and Game Informer.

Bionic Commando was released on May 19, 2009, and sold 27,000 units, in the U.S., during its first month. In comparison, Terminator Salvation, which received worse reviews from critics, sold 43,000 units in the same length of time. VideoGamer.com's James Orry notes that the game "could end up being Capcom's first major flop in the high definition era."


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