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Battlefield 4

Battlefield 4

Battlefield 4

Battlefield 4 is a first-person shooter video game developed by Swedish video game developer EA Digital Illusions CE and published by Electronic Arts. It is a sequel to 2011's Battlefield 3. It was released on October 29, 2013 in North America, October 31, 2013 in Australia, November 1, 2013 in Europe and New Zealand and November 7, 2013 in Japan for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.

Battlefield 4 Plot

The single-player Campaign has several differences from the main Multiplayer component. For the most part, the player must traverse mini-sandbox-style levels, in some cases using vehicles, like tanks and boats, to traverse the environment. As the player character, Recker, the player can use two Campaign-only functions: the Engage command and the tactical visor. The Engage command directs Recker's squadmates, and occasionally other friendly units, to attack any hostiles in Recker's line of sight. The tactical visor is a special binocular-esque gadget that allows the player to identify friendly and enemy units, weapon stashes, explosives, and objectives in the field. By identifying enemies, the player can make them visible without using the visor, making them easier to mark for their teammates. At one point, Recker will briefly lose the tactical visor, forcing them to only use the Engage command to direct his squadmates on a limited number of enemies.

The Campaign features assignments that require specific actions and unlock weapons for use in multiplayer upon completion. Collectible Weapons return along with the introduction of Collectible Dog Tags which can be used in Multiplayer. Weapon crates are found throughout all levels, allowing players to obtain ammo and switch weapons. While crates hold default weapons, collectible weapons may be used whenever they are acquired and level-specific weapons may be used once a specific mission assignment has been completed by obtaining enough points in a level.

Battlefield 4 Gameplay

Battlefield 4 features several changes compared to its predecessor. The game's heads-up display is much the same, composed of two compact rectangles. The lower left-hand corner features a mini-map and compass for navigation, and a simplified objective notice above it; the lower right includes a compact ammo counter and health meter. The mini-map, as well as the main game screen, shows symbols marking three kinds of entities: blue for allies, green for squadmates, and red/orange for enemies.

Players can use dual-scoped weapons, including weapons with different firing modes (e.g. single shots, automatic fire). They can "spot" targets—marking their positions to the player's squad—in the single player campaign (a first in the Battlefield franchise) as well as in multiplayer, allowing teammates to either suppress or eliminate them. Bullet-dropping-system has become much more enhanced allowing players to precise their aiming with the environment. In addition, players will have more survival capabilities, such as countering melee attacks from the front while standing or crouching, shooting with their sidearm while swimming, and diving underwater to avoid enemy detection.

Reception
Battlefield 4 received mostly positive reviews from critics. GameSpot's Chris Watters gave praise to Obliteration Mode and the multiplayer elements but was otherwise unimpressed with the campaign. IGN's Mitch Dyer stated that "Battlefield 4 is a greatest hits album of DICE's multiplayer legacy" for same versions.

PC Gamer's Evan Lahti stated that although the game strongly resembles Battlefield 3 it still manages to remain "a visually and sonically satisfying, reliably intense FPS". Commander Mode and the diverse map selection within multiplayer were also praised as being good additions to the game.

Joystiq's David Hinkle said that the game "drops players into a sandbox and unhooks all tethers, loosing scores of soldiers to squad up and take down the opposition however they choose". Hinkle praised the campaign elements, but found the multiplayer to not hold any surprises.

GameZone's Lance Liebl stated "Your success in Battlefield is up to you and how well you work as a team. And it's one of the most rewarding games I've played. Battlelog needs some refinement, and there's still way too many crashes, but the multiplayer more than makes up for all of it."

Machinima's Lawrence Sonntag praised the Levolution feature and the multiplayer mode.

However several reviewers noted that the multiplayer part of the game had been released with a lot of game breaking bugs on PC, PlayStation 4 and Xbox One (client or server crashes, lag). Polygon reviewed the game the day of its release, and gave it 7.5, then later downgraded their score to 4 after acknowledging that the game "was still barely playable for many players".

DICE later acknowledged the issues with the multiplayer part of the game and said they were working to fix them, and that they would not work on expansions or future projects until the game problems were resolved.


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