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VR 2004: IEEE Virtual Reality 2004 Proceedings Chicago, Illinois, March 27-31, 2004 Book

VR 2004: IEEE Virtual Reality 2004  Proceedings  Chicago, Illinois, March 27-31, 2004
VR 2004: IEEE Virtual Reality 2004  Proceedings  Chicago, Illinois, March 27-31, 2004, , VR 2004: IEEE Virtual Reality 2004  Proceedings  Chicago, Illinois, March 27-31, 2004 has a rating of 3 stars
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VR 2004: IEEE Virtual Reality 2004 Proceedings Chicago, Illinois, March 27-31, 2004, , VR 2004: IEEE Virtual Reality 2004 Proceedings Chicago, Illinois, March 27-31, 2004
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  • VR 2004: IEEE Virtual Reality 2004 Proceedings Chicago, Illinois, March 27-31, 2004
  • Written by author IEEE Computer Society
  • Published by I E E E, 3/28/2004
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Book Categories

Authors

Moore's law and the VR experience
A robust hybrid tracking system for outdoor augmented reality 3
Integrated head and hand tracking for indoor and outdoor augmented reality 11
Tracker calibration using tetrahedral mesh and tricubic spline models of warp 19
Increasing the effective egocentric field of view with proprioceptive and tactile feedback 27
Resolving object references in multimodal dialogues for immersive virtual environments 35
Projection-based olfactory display with nose tracking 43
Food simulator : a haptic interface for biting 51
TWISTER : an immersive autostereoscopic display 59
OmniStereo for panoramic virtual environment display systems 67
A modular system for collaborative desktop VR/AR with a shared workspace 75
Improving collision detection in distributed virtual environments by adaptive collision prediction tracking 83
Real-time streaming of point-based 3D video 91
Adaptive scene synchronization for virtual and mixed reality environments 99
Simulated training in the military : where can we go from here? 107
VRML scene graphs on an interactive ray tracing engine 109
Interactive and continuous collision detection for avatars in virtual environments 117
The mobile animator : interactive character animation in collaborative virtual environments 125
A simplification architecture for exploring navigation tradeoffs in mobile VR 133
The effect of environment characteristics and user interaction on levels of virtual environment sickness 141
Effects of travel technique on cognition in virtual environments 149
Immersive well-path editing : investigating the added value of immersion 157
Virtual leading blocks for the deaf-blind : a real-time way-finder by verbal-nonverbal hybrid interface and high-density RFID tag space 165
Navigation with place representations and visible landmarks 173
Testbed evaluation of navigation and text display techniques in an information-rich virtual environment 181
Teaching virtual reality : when and how? 189
Automated creation of movie summaries in interactive virtual environments 191
Pre-surgical cranial implant design using the PARIS prototype 199
Affective property evaluation of virtual product designs 207
The application of virtual reality to (chemical engineering) education 217
Efficient, intuitive user interfaces for classroom-based immersive virtual environments 219
Texture overlay onto deformable surface using HMD 221
Projector-based dual resolution stereoscopic display 223
Creating VR scenes using automatically derived motion vectors 225
Relationship between network latency and information quality in a synchronized distributed virtual environment 227
A hybrid reality environment and its application to earthquake engineering 229
Interactive retrieval of 3D virtual shapes using physical objects 231
Co-location and tactile feedback for 2D widget manipulation 233
Acquisition of spherical image by fish-eye conversion lens 235
Real world video avatar : transmission and presentation of human figure 237
A faster method for modeling virtual colony 239
Predictive text entry in immersive environments 241
KITTY : keyboard independent touch typing in VR 243
An on-line evaluation system for optical see-through augmented reality 245
Virtual environment design guidelines for gene expression analysis : the utility of a lab bench metaphor and a road metaphor 247
MVL toolkit : software library for constructing an immersive shared virtual world 249
A user-centered approach on combining realism and interactivity in virtual environments 251
PRASAD : an augmented reality based non-invasive pre-operative visualization framework for lungs 253
Focus measurement on programmable graphics hardware for all in-focus rendering from light fields 255
A case study of museum exhibition - historical learning in Copan ruins of Mayan civilization 257
Unified gesture-based interaction techniques for object manipulation and navigation in a large-scale virtual environment 259
HIVE : a highly scalable framework for DVE 261
Introduction to VR technology 265
Open scene graph A : introduction, B : examples and applications 265
Conducting human-subject experiments with virtual and augmented reality 266
Introduction to augmented reality 266
VR for public consumption 267
Beyond wand and glove based interaction 268


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VR 2004: IEEE Virtual Reality 2004  Proceedings  Chicago, Illinois, March 27-31, 2004, , VR 2004: IEEE Virtual Reality 2004  Proceedings  Chicago, Illinois, March 27-31, 2004

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