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Introduction | ||
Ch. 1 | Everything You Learned on Saturday Morning is Still True | 1 |
It Ain't Easy | 2 | |
Moving Stuff Around is not Animation | 2 | |
The Fundamentals | 2 | |
The Twelve Principles of Character Animation | 3 | |
Squash and Stretch | 4 | |
Anticipation | 4 | |
Staging | 5 | |
Straight-Ahead vs. Pose-to-Pose Action | 6 | |
Follow-Through and Overlapping Action | 6 | |
Slow-in and Slow-out | 8 | |
Arcs | 8 | |
Secondary Actions | 9 | |
Timing | 9 | |
Exaggeration | 10 | |
Solid Drawing | 11 | |
Appeal | 12 | |
Ch. 2 | Drawing is a Funny Business | 14 |
Don't Grow Up | 16 | |
Divide and Conquer | 16 | |
Live for the Pain | 17 | |
Consult the Masters | 18 | |
Have an Idea (PLEASE) | 18 | |
Your Studio | 19 | |
Line Quality and Shading | 20 | |
Backgrounds | 20 | |
Violations of the Normal Must be the Rule | 21 | |
Have Fun While Doin' It, and Others Will Have Fun Viewin' It | 21 | |
Enjoy Your Work | 21 | |
Ch. 3 | Animation Basics in Flash | 22 |
Take Your Limitations and Make Them a Style | 24 | |
Digital Puppets | 24 | |
Scanning For Flash | 25 | |
Clean Up and Color | 26 | |
Building the Digital Puppet | 29 | |
Animating the Puppet | 35 | |
Sound the Bell | 41 | |
Ch. 4 | Principles Applied | 42 |
Slow-in and Slow-out (Easing) | 44 | |
Arcs | 44 | |
Making an Arc | 45 | |
Squash and Stretch | 46 | |
The (non) Center Point | 47 | |
Skewing | 52 | |
Squashing and Stretching Multiple Chunks | 54 | |
Timing | 58 | |
Straight Ahead and Pose-to-Pose | 59 | |
Exaggeration | 65 | |
Anticipation | 66 | |
Overshoot | 68 | |
Bouncing | 70 | |
Follow-through and Overlapping Action | 71 | |
Appendages | 71 | |
Completion | 74 | |
Moving Hold | 75 | |
Secondary Action | 75 | |
In Conclusion | 75 | |
Ch. 5 | Character Chunks and Walk Cycles | 76 |
Working with Joints | 78 | |
Knees | 78 | |
Elbows | 83 | |
Picking up Chunks | 85 | |
Shape Tweens | 87 | |
Facial Animation | 88 | |
Mouth Off | 89 | |
Eye Eye, Captain | 89 | |
Loops | 90 | |
The Walk Cycle | 92 | |
Break Down the Drawing | 93 | |
Keep Those Feet on the Ground | 95 | |
The Sneak | 103 | |
The Run Cycle | 104 | |
Brute force, Perseverance, and Pixie Dust | 105 | |
Ch. 6 | Now What? Character and Story | 106 |
The Two Most Important Things | 108 | |
Character | 108 | |
Whaddaya Want? | 109 | |
Story | 110 | |
Tips or Cliches? You Make the Call | 111 | |
Establish Characters and Conflict ASAP | 111 | |
Endear the Protagonist to the Audience Early | 112 | |
Make Sure Every Scene is About Something | 112 | |
Give the Characters Something to Do | 113 | |
Make Sure the Story is About Something | 113 | |
Give the Audience a Way In | 113 | |
Funny Doesn't Come in the (Flash) Box | 114 | |
Sto-re-boarding | 116 | |
Don't Say It if You Can Show It | 116 | |
Use the Language of Film | 117 | |
Dialogue | 121 | |
Building the Animatic | 121 | |
Scan the Final Storyboards | 121 | |
Record Scratch Dialogue | 122 | |
Place Storyboards Scans into a Video Editor | 122 | |
Editing | 122 | |
Juxtapose | 123 | |
Let it Fly | 123 | |
Want to Understand Editing? | 124 | |
Directing | 125 | |
Know Your Craft | 125 | |
Steal from the Best | 125 | |
Know the Rules Before You Break Them | 125 | |
Act It Out | 126 | |
Directing Actors | 126 | |
That's a Wrap! | 127 | |
Ch. 7 | Building Scenes | 128 |
Backgrounds | 130 | |
Building a Scene | 131 | |
Start with the Background | 131 | |
Looping the Background | 133 | |
Add Characters | 136 | |
Adjust the Composition | 140 | |
Add Foreground Elements | 142 | |
Make it Nice | 147 | |
Combining Scenes | 150 | |
Camera Moves | 151 | |
Multiplane | 151 | |
Zooming | 154 | |
Transitions | 157 | |
Fade to Black | 157 | |
Iris | 158 | |
Wipes | 160 | |
Dissolves | 162 | |
Fade to Next Chapter | 163 | |
Ch. 8 | Sound-Half the Experience | 164 |
The Truth About Streaming Sound | 166 | |
Recording | 167 | |
Sound Editing 101 | 167 | |
Dialogue | 168 | |
Setting the Timing | 169 | |
Dealing with Noise | 169 | |
Music | 170 | |
Sound Effects | 170 | |
Mixing | 171 | |
Quiet on the Set! | 171 | |
Ch. 9 | Makin' the Show - Jickett's Speed Shop | 172 |
Writing the Episode | 174 | |
Storyboarding | 175 | |
Creating the Animatic | 180 | |
Recording Dialogue | 181 | |
Picking up the Chunks | 182 | |
Jickett's Shot by Shot | 182 | |
It's a Wrap! | 219 | |
App. A | Pull Up to the Window | 220 |
Clean-up | 222 | |
Preloading | 222 | |
Dumping Flash to Video | 224 | |
The "Falpha" Channel | 224 | |
Let's Go to the Videotape | 225 | |
App. B | References | 226 |
Recommended Reading | 228 | |
Websites | 228 | |
Twinkle Sites | 228 | |
More Sites | 228 | |
Other Fave Sites | 228 | |
John K's Top 12 Favorite Funny Movies | 229 | |
John K's Top 12 "Battery Rechargers" | 229 | |
App. C | Building a Better Button | 230 |
Easy-Click Text Buttons | 232 | |
Buttons as Entertainment | 233 | |
The Jumping Robot Button | 233 | |
The Two-Stage Robot Button | 236 | |
Index | 242 | |
What's on the CD | 252 |
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Add The Art of Cartooning with Flash, Face it, funny doesn't come in the Flash box. Alas, there's no make funny button. At long last, here's a book with the pure intent of helping you squeeze more entertaining bits out of Flash. If you've ever dreamt of creating your own anima, The Art of Cartooning with Flash to the inventory that you are selling on WonderClubX
X
Add The Art of Cartooning with Flash, Face it, funny doesn't come in the Flash box. Alas, there's no make funny button. At long last, here's a book with the pure intent of helping you squeeze more entertaining bits out of Flash. If you've ever dreamt of creating your own anima, The Art of Cartooning with Flash to your collection on WonderClub |