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The Art of Cartooning with Flash Book

The Art of Cartooning with Flash
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The Art of Cartooning with Flash, Face it, funny doesn't come in the Flash box. Alas, there's no make funny button. At long last, here's a book with the pure intent of helping you squeeze more entertaining bits out of Flash. If you've ever dreamt of creating your own anima, The Art of Cartooning with Flash
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  • The Art of Cartooning with Flash
  • Written by author John Kuramoto,Gary Leib,Daniel Gray
  • Published by John Wiley & Sons, 2001/12/10
  • Face it, funny doesn't come in the Flash box. Alas, there's no "make funny" button. At long last, here's a book with the pure intent of helping you squeeze more entertaining bits out of Flash. If you've ever dreamt of creating your own anima
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Introduction
Ch. 1 Everything You Learned on Saturday Morning is Still True 1
It Ain't Easy 2
Moving Stuff Around is not Animation 2
The Fundamentals 2
The Twelve Principles of Character Animation 3
Squash and Stretch 4
Anticipation 4
Staging 5
Straight-Ahead vs. Pose-to-Pose Action 6
Follow-Through and Overlapping Action 6
Slow-in and Slow-out 8
Arcs 8
Secondary Actions 9
Timing 9
Exaggeration 10
Solid Drawing 11
Appeal 12
Ch. 2 Drawing is a Funny Business 14
Don't Grow Up 16
Divide and Conquer 16
Live for the Pain 17
Consult the Masters 18
Have an Idea (PLEASE) 18
Your Studio 19
Line Quality and Shading 20
Backgrounds 20
Violations of the Normal Must be the Rule 21
Have Fun While Doin' It, and Others Will Have Fun Viewin' It 21
Enjoy Your Work 21
Ch. 3 Animation Basics in Flash 22
Take Your Limitations and Make Them a Style 24
Digital Puppets 24
Scanning For Flash 25
Clean Up and Color 26
Building the Digital Puppet 29
Animating the Puppet 35
Sound the Bell 41
Ch. 4 Principles Applied 42
Slow-in and Slow-out (Easing) 44
Arcs 44
Making an Arc 45
Squash and Stretch 46
The (non) Center Point 47
Skewing 52
Squashing and Stretching Multiple Chunks 54
Timing 58
Straight Ahead and Pose-to-Pose 59
Exaggeration 65
Anticipation 66
Overshoot 68
Bouncing 70
Follow-through and Overlapping Action 71
Appendages 71
Completion 74
Moving Hold 75
Secondary Action 75
In Conclusion 75
Ch. 5 Character Chunks and Walk Cycles 76
Working with Joints 78
Knees 78
Elbows 83
Picking up Chunks 85
Shape Tweens 87
Facial Animation 88
Mouth Off 89
Eye Eye, Captain 89
Loops 90
The Walk Cycle 92
Break Down the Drawing 93
Keep Those Feet on the Ground 95
The Sneak 103
The Run Cycle 104
Brute force, Perseverance, and Pixie Dust 105
Ch. 6 Now What? Character and Story 106
The Two Most Important Things 108
Character 108
Whaddaya Want? 109
Story 110
Tips or Cliches? You Make the Call 111
Establish Characters and Conflict ASAP 111
Endear the Protagonist to the Audience Early 112
Make Sure Every Scene is About Something 112
Give the Characters Something to Do 113
Make Sure the Story is About Something 113
Give the Audience a Way In 113
Funny Doesn't Come in the (Flash) Box 114
Sto-re-boarding 116
Don't Say It if You Can Show It 116
Use the Language of Film 117
Dialogue 121
Building the Animatic 121
Scan the Final Storyboards 121
Record Scratch Dialogue 122
Place Storyboards Scans into a Video Editor 122
Editing 122
Juxtapose 123
Let it Fly 123
Want to Understand Editing? 124
Directing 125
Know Your Craft 125
Steal from the Best 125
Know the Rules Before You Break Them 125
Act It Out 126
Directing Actors 126
That's a Wrap! 127
Ch. 7 Building Scenes 128
Backgrounds 130
Building a Scene 131
Start with the Background 131
Looping the Background 133
Add Characters 136
Adjust the Composition 140
Add Foreground Elements 142
Make it Nice 147
Combining Scenes 150
Camera Moves 151
Multiplane 151
Zooming 154
Transitions 157
Fade to Black 157
Iris 158
Wipes 160
Dissolves 162
Fade to Next Chapter 163
Ch. 8 Sound-Half the Experience 164
The Truth About Streaming Sound 166
Recording 167
Sound Editing 101 167
Dialogue 168
Setting the Timing 169
Dealing with Noise 169
Music 170
Sound Effects 170
Mixing 171
Quiet on the Set! 171
Ch. 9 Makin' the Show - Jickett's Speed Shop 172
Writing the Episode 174
Storyboarding 175
Creating the Animatic 180
Recording Dialogue 181
Picking up the Chunks 182
Jickett's Shot by Shot 182
It's a Wrap! 219
App. A Pull Up to the Window 220
Clean-up 222
Preloading 222
Dumping Flash to Video 224
The "Falpha" Channel 224
Let's Go to the Videotape 225
App. B References 226
Recommended Reading 228
Websites 228
Twinkle Sites 228
More Sites 228
Other Fave Sites 228
John K's Top 12 Favorite Funny Movies 229
John K's Top 12 "Battery Rechargers" 229
App. C Building a Better Button 230
Easy-Click Text Buttons 232
Buttons as Entertainment 233
The Jumping Robot Button 233
The Two-Stage Robot Button 236
Index 242
What's on the CD 252


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The Art of Cartooning with Flash, 
Face it, funny doesn't come in the Flash box. Alas, there's no make funny button.

At long last, here's a book with the pure intent of helping you squeeze more entertaining bits out of Flash. If you've ever dreamt of creating your own anima, The Art of Cartooning with Flash

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WonderClub Home

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The Art of Cartooning with Flash, 
Face it, funny doesn't come in the Flash box. Alas, there's no make funny button.

At long last, here's a book with the pure intent of helping you squeeze more entertaining bits out of Flash. If you've ever dreamt of creating your own anima, The Art of Cartooning with Flash

The Art of Cartooning with Flash

X
WonderClub Home

This Item is in Your Inventory

The Art of Cartooning with Flash, 
Face it, funny doesn't come in the Flash box. Alas, there's no make funny button.

At long last, here's a book with the pure intent of helping you squeeze more entertaining bits out of Flash. If you've ever dreamt of creating your own anima, The Art of Cartooning with Flash

The Art of Cartooning with Flash

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