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"Help her," insists the spirit of Kip, the jock from her old school who died in a car accident. But his cryptic message is the last thing on Sabine's mind as she packs up to move back home. She's not happy about leaving her friends, her boyfriend, and Nona who's gravely ill, but won't dare challenge her mother's orders. Besides, Sabine's also harboring hope that she can become close to her family again.
Reuniting with her fencing club brings back painful memories of getting kicked out of school and betrayed by her former best friend Brianne, now too entangled with her boyfriend to notice Sabine . . . unlike Kip's ghost who continues to nag her about someone in trouble. But Kip died alone, so who needs her help? As Sabine researches the events of that tragic night, she pieces together a shocking revelation-knowledge that leads to a dangerous duel with a surprising foe.
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Add Sword Play, Help her, insists the spirit of Kip, the jock from her old school who died in a car accident. But his cryptic message is the last thing on Sabine's mind as she packs up to move back home. She's not happy about leaving her friends, her boyfriend, and Non, Sword Play to the inventory that you are selling on WonderClubX
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Add Sword Play, Help her, insists the spirit of Kip, the jock from her old school who died in a car accident. But his cryptic message is the last thing on Sabine's mind as she packs up to move back home. She's not happy about leaving her friends, her boyfriend, and Non, Sword Play to your collection on WonderClub |