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Point-Based Graphics Book

Point-Based Graphics
Point-Based Graphics, The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point.
Point-b, Point-Based Graphics has a rating of 3.5 stars
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Point-Based Graphics, The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Point-b, Point-Based Graphics
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  • Point-Based Graphics
  • Written by author Markus Gross
  • Published by Elsevier Science, July 2007
  • The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Point-b
  • This book will present the latest research results in point-based computer graphics. After an overview of the key issues, affordable 3D scanning devices will be discussed and new concepts for the mathematical representation of point-sampled shapes will be
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Book Categories

Authors

1. Introduction (Gross, Pfister)
2. A Historical Perspective (Levoy)
3. Acquisition
4. Foundations and Representations
5. Digital Processing
6. Rendering
7. Physics Based Animation
8. Selected Topics
9. Outlook (Gross, Pfister)
Bibliography Index


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Point-Based Graphics, The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point.
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Point-Based Graphics, The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point.
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Point-Based Graphics

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Point-Based Graphics, The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point.
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Point-Based Graphics

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