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Introduction 1
What computer games are
Chapter 1 Bad Play 15
Chapter 2 Anti-ness 30
Chapter 3 Formalism Redux 40
Chapter 4 Interface and Code 50
Chapter 5 The Computer Game Anti-aesthetic 65
What computer games aren't
Chapter 6 Anti-narrative 71
Chapter 7 The Backstory 86
Chapter 8 Civilization 98
The self and the social
Chapter 9 Social Play 117
Chapter 10 City of Heroes 132
Chapter 11 Play and Punishment 144
The genie in the bottle
Chapter 12 Final Comments 158
Notes 163
References 173
Index 181
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