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Physics Based Animation Book

Physics Based Animation
Physics Based Animation, The booming computer games and animated movie industries continue to drive the graphics community's seemingly insatiable search for increased realism, believability, ad speed. To achieve the quality expected by audiences of today's games and movies, progr, Physics Based Animation has a rating of 4 stars
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Physics Based Animation, The booming computer games and animated movie industries continue to drive the graphics community's seemingly insatiable search for increased realism, believability, ad speed. To achieve the quality expected by audiences of today's games and movies, progr, Physics Based Animation
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  • Physics Based Animation
  • Written by author Kenny Erleben
  • Published by Cengage Learning, August 2005
  • The booming computer games and animated movie industries continue to drive the graphics community's seemingly insatiable search for increased realism, believability, ad speed. To achieve the quality expected by audiences of today's games and movies, progr
  • Physics-based animation, which is increasingly used in computer games, in special effects in movies, and even as a part of surgical simulation systems, is based on theories from engineering, physics, and mathematics. It is on these theories that the autho
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Part I: The Kinematics;
Chapter 1: Introduction to Physics-Based Animation;
Chapter 2: Introduction to Kinematics;
Chapter 3: Forward Kinematics;
Chapter 4: Backward Kinematics;
Chapter 5: Animating Deformations;

Part II: The Dynamics of Particle Systems;
Chapter 6: Introduction to the Dynamics of the Particle Systems,
Chapter 7: Particle Systems; Chapter 8: Mass-Spring Methods;

Part III: The Dynamics of Rigid Bodies;
Chapter 9: Introduction the to Dynamics of Rigid Bodies;
Chapter 10: Penalty-Based Rigid Body Simulation;
Chapter 11: Impulse-Based Rigid Body Simulation;
Chapter 12: Constraint-Based Rigid Body Simulation;
Chapter 13: A General Module-Based Design for Rigid Body Simulators;
Chapter 14: Multibody Heuristics;

Part IV: The Dynamics of Deformable Bodies;
Chapter 15: Introduction to the Dynamics of Deformable Bodies;
Chapter 16: Continuum Models with Finite Differences;
Chapter 17: The Finite Element Method;
Chapter 18: The Finite Boundary Method;
Chapter 19: The Finite Volume Method;
Chapter 20: Cloth Simulation;
Chapter 21: Computational Fluid Dynamics;

Part V: Mathematics and Physics for Animation;
Chapter 22: Introduction to Collision Detection;
Chapter 23: Space Partitioning;
Chapter 24: Feature- Based Algorithms;
Chapter 25: Simplex-Based Algorithms;
Chapter 26: Volume-Based Algorithms;

Part VI:Mathematics and Physics for Animation;
Chapter 27: Vectors,Matrices, and Quaternions;
Chapter 28: Calculus of Variation;
Chapter 29: Basic Physics;
Chapter 30: Taylor Expansion and Derivative Approximations;
Chapter 31: Differential Equations and Numerical Integration;
Chapter 32: Differential Geometry of Curves and Surfaces;
Chapter 33: Open Non-uniform B-Spline Theory;
Chapter 34: The Linear Complementary Problems;
Chapter 35: Open Tissue;
Appendix: About the CD-ROM


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