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Photorealistic rendering in computer graphics Book

Photorealistic rendering in computer graphics
Photorealistic rendering in computer graphics, , Photorealistic rendering in computer graphics has a rating of 4 stars
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Photorealistic rendering in computer graphics, , Photorealistic rendering in computer graphics
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Digital Copy
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  • Photorealistic rendering in computer graphics
  • Written by author P. Brunet
  • Published by Berlin ; Springer-Verlag, c1994., 1994/06/01
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Authors

The State of the Art in Physically-based Rendering and its Impact on Future Applications 1
Adaptive Shadow Testing for Ray Tracing 11
An Adaptive Sampling Technique for Multidimensional Integration by Ray-Tracing 21
The Simulation of Radiant Light Transfer with Stochastic Ray-Tracing 30
Unbiased Variance Reduction for Global Illumination 45
Direct Lighting Calculation by Monte Carlo Integration 54
Structure-Directed Sampling, Reconstruction and Data Representation for Global Illumination 60
Source Selection for the Direct Lighting Computation in Global Illumination 75
The Constant Radiosity Assumption Syndrome 83
Some Experiments on Adaptive Subdivision in Progressive Radiosity 93
Radiosity in Computer Graphics: A Proposed Alternative to the Hemi-cube Algorithm 104
Physics-Based Lighting Models: Implementation Issues 112
Shaft Culling for Efficient Ray-Cast Radiosity 122
Progressive Refinement Radiosity on a Transputer Network 139
Parallel Processing of Progressive Refinement Radiosity Methods 149
Two Parallel Approaches for a Progressive Radiosity 160
An Extended Radiosity Using Parallel Ray-Traced Specular Transfers 171
Subdivision of 3D Space Based on the Graph Partitioning for Parallel Ray Tracing 182
Divide and Conquer Radiosity 191
On the Division of Environments by Virtual Walls for Radiosity Computation 198
Texture Shaping: A Method for Modeling Arbitrarily Shaped Volume Objects in Texture Space 206
Color Spaces and Human Color Perception 219
Visulux: A Radiosity Based Lighting Design Tool 227
Synthesis of Multispectral Images of Natural Landscape 240
A Rendering Pipeline for Street Lighting Simulation 251
Color Plates 263
List of Contributors 275
Authors' Index 279


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