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One of the Living is a supplement for the All Flesh Must Be Eaten RPG. In it, you will find:
New skills, qualities and drawbacks for those who survive, including some fresh metaphysics ideas and archetypes.
Rules for scrounging and jerry-rigging in a post-apocalyptic world.
A slew of new implements of survival.
Suggestions for characters on how to use all the great new gear and abilities detailed.
Guidelines for Zombie Masters for long-term Deadworld campaigning, including the psychological and technological effects of society's collapse . . . oh, and a bunch of cool new zombie Aspects.
Details on a tiny community of survivors holed up in an isolated area.
Eight new Deadworlds set many years after The Rise.
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Add One of the Living: A Players Handbook For All Flesh Must Be Eaten, One of the Living is a supplement for the All Flesh Must Be Eaten RPG. In it, you will find: New skills, qualities and drawbacks for those who survive, including some fresh metaphysics ideas and archetypes. Rules for scrounging and jerry-rigging , One of the Living: A Players Handbook For All Flesh Must Be Eaten to the inventory that you are selling on WonderClubX
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Add One of the Living: A Players Handbook For All Flesh Must Be Eaten, One of the Living is a supplement for the All Flesh Must Be Eaten RPG. In it, you will find: New skills, qualities and drawbacks for those who survive, including some fresh metaphysics ideas and archetypes. Rules for scrounging and jerry-rigging , One of the Living: A Players Handbook For All Flesh Must Be Eaten to your collection on WonderClub |