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Microsoft DirectX 9 programmable graphics pipeline Book

Microsoft DirectX 9 programmable graphics pipeline
Microsoft DirectX 9 programmable graphics pipeline, Learn how to use programmable shaders in the DirectX 9 graphics pipeline—and deliver awesome 3-D graphics to your animations, games, and other multimedia applications. This book distills hundreds of hours of hands-on guidance from the developers on the Mi, Microsoft DirectX 9 programmable graphics pipeline has a rating of 2.5 stars
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Microsoft DirectX 9 programmable graphics pipeline, Learn how to use programmable shaders in the DirectX 9 graphics pipeline—and deliver awesome 3-D graphics to your animations, games, and other multimedia applications. This book distills hundreds of hours of hands-on guidance from the developers on the Mi, Microsoft DirectX 9 programmable graphics pipeline
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Digital Copy
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  • Microsoft DirectX 9 programmable graphics pipeline
  • Written by author Kris Gray
  • Published by Redmond, Wash. : Microsoft Press, c2003, 2003/06/01
  • Learn how to use programmable shaders in the DirectX 9 graphics pipeline—and deliver awesome 3-D graphics to your animations, games, and other multimedia applications. This book distills hundreds of hours of hands-on guidance from the developers on the Mi
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Authors

Foreword
Acknowledgments
Introduction
Pt. I Programming Assembly-Language Shaders
1 Vertex Shader Introduction 3
2 Vertex Shader Virtual Machine 25
3 Vertex Shader Examples 43
4 Pixel Shader Virtual Machine 67
5 Pixel Shader Examples 95
Pt. II Programming HLSL Shaders
6 HLSL Introduction 109
7 The Language 131
8 HLSL Examples 171
Pt. III Programming Effects
9 Effect Introduction 215
10 Assembly-Language Effect Examples 237
11 HLSL Effect Examples 259
Pt. IV Appendixes
A Vertex Processing 287
B Asm Shader Instructions 305
C HLSL Reference 347
D Effect Reference 409
Index 435


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Microsoft DirectX 9 programmable graphics pipeline, Learn how to use programmable shaders in the DirectX 9 graphics pipeline—and deliver awesome 3-D graphics to your animations, games, and other multimedia applications. This book distills hundreds of hours of hands-on guidance from the developers on the Mi, Microsoft DirectX 9 programmable graphics pipeline

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Microsoft DirectX 9 programmable graphics pipeline, Learn how to use programmable shaders in the DirectX 9 graphics pipeline—and deliver awesome 3-D graphics to your animations, games, and other multimedia applications. This book distills hundreds of hours of hands-on guidance from the developers on the Mi, Microsoft DirectX 9 programmable graphics pipeline

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Microsoft DirectX 9 programmable graphics pipeline, Learn how to use programmable shaders in the DirectX 9 graphics pipeline—and deliver awesome 3-D graphics to your animations, games, and other multimedia applications. This book distills hundreds of hours of hands-on guidance from the developers on the Mi, Microsoft DirectX 9 programmable graphics pipeline

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