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Book Categories |
Introduction | ||
Pt. I | Introduction and Theory | |
Ch. 1 | Image Creation with Computer Graphics | 3 |
Ch. 2 | Getting Oriented to max | 31 |
Ch. 3 | Meeting the max Interface | 63 |
Pt. II | Modeling | 113 |
Ch. 4 | Mesh Modeling | 115 |
Ch. 5 | Patch Modeling | 201 |
Ch. 6 | NURBS Modeling | 261 |
Pt. III | Applying Texture Maps and Materials | 289 |
Ch. 7 | Basic Mapping and Materials | 291 |
Ch. 8 | Advanced Materials | 355 |
Pt. IV | Animation | 429 |
Ch. 9 | Beginning to Animate | 431 |
Ch. 10 | Advancing Your Animation Skills | 467 |
Ch. 11 | Hierarchical Character Animation | 503 |
Pt. V | Refining the Rendering | 525 |
Ch. 12 | Coloring with Light | 527 |
Ch. 13 | Rendering and Environmental Effects | 555 |
Ch. 14 | Post-Production and Compositing | 601 |
Pt. VI | Mastering MAXScript | 627 |
Ch. 15 | MAXScript Basics | 629 |
Ch. 16 | Manipulating Scenes with MAXScript | 663 |
Ch. 17 | Creating a User Interface | 715 |
Ch. 18 | Animating the MAXScript | 753 |
Ch. 19 | Advanced Scripting | 795 |
Ch. 20 | Plug-in Scripts | 833 |
Pt. VII | Appendices | 881 |
App. A: Exporting to Web 3D with Pulse Producer and Creator | 883 | |
App. B: Keyboard Shortcuts to Remember | 905 | |
Index | 911 |
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Add Mastering 3ds Max 4, Make the Most of Today's Leading Animation Package With release 4, max further establishes itself as today's dominant modeling, animation, and rendering package. And with its fully revised and updated coverage, Mastering 3ds max 4 further establishes i, Mastering 3ds Max 4 to the inventory that you are selling on WonderClubX
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Add Mastering 3ds Max 4, Make the Most of Today's Leading Animation Package With release 4, max further establishes itself as today's dominant modeling, animation, and rendering package. And with its fully revised and updated coverage, Mastering 3ds max 4 further establishes i, Mastering 3ds Max 4 to your collection on WonderClub |