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Ch. I The Computer Medium in Digital Art's Creative Process Aderito Fernandes Marcos Marcos, Aderito Fernandes Pedro Branco Branco, Pedro Joao Alvaro Carvalho Carvalho, Joao Alvaro 1
Ch. II Conceptual Framework for the Intersection of Software and Art Salah Uddin Ahmed Ahmed, Salah Uddin Letizia Jaccheri Jaccheri, Letizia Guttorm Sindre Sindre, Guttorm Anna Trifonova Trifonova, Anna 26
Ch. III The Design of Engineering Joseph William Pruitt Pruitt, Joseph William 45
Ch. IV Ambient Video, Slow-Motion, and Convergent Domains of Practice Jim Bizzocchi Bizzocchi, Jim Belgacem Ben Youssef Youssef, Belgacem Ben 58
Ch. V Randomness, Chance, & Art Ethan Ham Ham, Ethan 85
Ch. VI Holography: Re-Defined Martin Richardson Richardson, Martin Paul Scattergood Scattergood, Paul 103
Ch. VII 3D Sound Simulation over Headphones Lorenzo Picinali Picinali, Lorenzo 113
Ch. VIII Broken Cinema: The Eye and Hand in a Time-Based Art Raphael DiLuzio DiLuzio, Raphael 132
Ch. IX Ambivalent Interplay Heejoo Kim Kim, Heejoo 146
Ch. X The Aesthetics of Net dot Art Yueh Hsiu Giffen Cheng Yueh, Hsiu Giffen Cheng 162
Ch. XI A Graphics Tablet as a Fine Art Tool Nicola Quinn Quinn, Nicola Annette Aboulafia Aboulafia, Annette 181
Ch. XII Information Visualization and Interface Culture Greg J. Smith Smith, Greg J. 196
Ch. XIII Memory Association Machine Benjamin David Robert Bogart Bogart, Benjamin David Robert 213
Ch. XIV EVO-PARK: Designing Better Architecture Projects Using Participated and Interactive Genetic Algorithms Stefano De Luca De Luca, Stefano Eugenia Benelli Benelli, Eugenia Francesco Altarocca Altarocca, Francesco Dario Dussoni Dussoni, Dario 233
Ch. XV Mathematics,Computer Mathematical Systems, Creativity, Art Sergiy Rakov Rakov, Sergiy Viktor Gorokh Gorokh, Viktor Kirill Osenkov Osenkov, Kirill 253
Ch. XVI Teaching Artful Expressions of Mathematical Beauty: Virtually Creating Native American Beadwork and Rug Weaving Jim Barta Barta, Jim Ron Eglash Eglash, Ron 280
Ch. XVII Visual Analytics and Conceptual Blending Theory Mia Kalish Kalish, Mia 290
Ch. XVIII The Challenge of Enculturation on Art Lindsay Grace Grace, Lindsay 312
Ch. XIX The Philosophies of Software Lindsay Grace Grace, Lindsay 326
Ch. XX Technological Social-ism Judson Wright Wright, Judson 343
Ch. XXI Theatre in Second Life. Holds the VR Mirror up to Nature Stephen A. Schrum Schrum, Stephen A. 376
Ch. XXII Machinima in Second Life Stephany Filimon Filimon, Stephany 396
Ch. XXIII Player Motivation and Understanding Game Dynamics Andrew Jinman Jinman, Andrew 417
Compilation of References 438
Index 471
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Add Handbook of Research on Computational Arts and Creative Informatics, As technology becomes further meshed into our culture and everyday lives, new mediums and outlets for creative expression and innovation are necessary. The Handbook of Research on Computational Arts and Creative Informatics covers a comprehensiv, Handbook of Research on Computational Arts and Creative Informatics to the inventory that you are selling on WonderClubX
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Add Handbook of Research on Computational Arts and Creative Informatics, As technology becomes further meshed into our culture and everyday lives, new mediums and outlets for creative expression and innovation are necessary. The Handbook of Research on Computational Arts and Creative Informatics covers a comprehensiv, Handbook of Research on Computational Arts and Creative Informatics to your collection on WonderClub |