Sold Out
Book Categories |
Preface
Part I Introduction to Generic Programming
1. A Tour of the STL
1.1. A Simple Example
1.2. Summary
2. Algorithms and Ranges
2.1. Linear Search
2.2. Concepts and Modeling
2.3. Iterators
2.4. Refinement
2.5. Summary
3. More about Iterators
3.1. Iterator Traits and Associated
3.2. Defining New Components
3.3. Summary
4. Function Objects
4.1. Generalizing Linear Search
4.2. Function Object Concepts
4.3. Function Object Adaptors
4.4. Predefined Function Objects
4.5. Summary
5. Containers
5.1. A Simple Container
5.2. Container Concepts
5.3. Variable Size Container Concepts
5.4. Summary
Part II Reference Manual: STL Concepts
6. Basic Concepts
6.1. Assignable
6.2. Default Constructible
6.3. Equality Comparable
6.4. Ordering
7. Iterators
7.1. Trivial Iterator
7.2. Input Iterator
7.3. Output Iterator
7.4. Forward Iterator
7.5. Bidirectional Iterator
7.6. Random Access Iterator
8. Function Objects
8.1. Basic Function Objects
8.2. Adaptable Function Objects
8.3. Predicates
8.4. Specialized Concepts
9. Containers
9.1. General Container Concepts
9.2. Sequences
9.3. Associative Containers
9.4. Allocator
Part III Reference Manual: Algorithms and Classes
10. Basic Components
10.1. pair
10.2. Iterator Primitives
10.3. allocator
10.4. Memory Management Primitives
10.5. Temporary Buffers
11. Nonmutating Algorithms
11.1. Linear Search
11.2. Subsequence Matching
11.3. Counting Elements
11.4. for_each
11.5. Comparing Two Ranges
11.6. Minimum and Maximum
12. Basic Mutating Algorithms
12.1. Copying Ranges
12.2. Swapping Elements
12.3. transform
12.4. Replacing Elements
12.5. Filling Ranges
12.6. Removing Elements
12.7. Permuting Algorithms
12.8. Partitions
12.9. Random Shuffling and Sampling
12.10. Generalized Numeric Algorithms
13. Sorting and Searching
13.1. Sorting Ranges
13.2. Operations on Sorted Ranges
13.3. Heap Operations
14. Iterator Classes
14.1. Insert Iterators
14.2. Stream Iterators
14.3. reverse_iterator
14.4. raw_storage_iterator
15.1. Function Object Base Classes
15.2. Arithmetic Operations
15.3. Comparisons
15.4. Logical Operations
15.5. Identity and Projection
15.6. Specialized Function Objects
15.7. Member Function Adaptors
15.8. Other Adaptors
16. Container Classes
16.1. Sequences
16.2. Associative Containers
16.3. Container Adaptors
A. Portability and Standardization
A.1. Language Changes
A.2. Library Changes
Bibliography
Index
Login|Complaints|Blog|Games|Digital Media|Souls|Obituary|Contact Us|FAQ
CAN'T FIND WHAT YOU'RE LOOKING FOR? CLICK HERE!!! X
You must be logged in to add to WishlistX
This item is in your Wish ListX
This item is in your CollectionGeneric Programming and the STL: Using and Extending the C++ Standard Template Library
X
This Item is in Your InventoryGeneric Programming and the STL: Using and Extending the C++ Standard Template Library
X
You must be logged in to review the productsX
X
X
Add Generic Programming and the STL: Using and Extending the C++ Standard Template Library, Many programmers are unaware that C++ is more than an object-oriented language. C++ is also a language for generic programming, a methodology that can greatly enhance your ability to write efficient and reusable software components. Written by noted C+, Generic Programming and the STL: Using and Extending the C++ Standard Template Library to the inventory that you are selling on WonderClubX
X
Add Generic Programming and the STL: Using and Extending the C++ Standard Template Library, Many programmers are unaware that C++ is more than an object-oriented language. C++ is also a language for generic programming, a methodology that can greatly enhance your ability to write efficient and reusable software components. Written by noted C+, Generic Programming and the STL: Using and Extending the C++ Standard Template Library to your collection on WonderClub |