Sold Out
Book Categories |
List of Figures and Tables.
Foreword, by John Beck.
Preface.
Acknowledgments.
Chapter 1 Crossing the Chasm.
Where Is Everybody Going?
Traits of Boomers.
Defining a Gamer: Four Levels.
Traits of Gamers.
The Chasm.
Building the Bridge.
What’s Coming in This Book.
Chapter 2 It’s in the Game.
Basic Types of Knowledge.
Workplace Implications.
Summary.
Chapter 3 The Virtual Apprentice.
Higher-Level Types of Knowledge.
Workplace Implications.
Summary.
Chapter 4 Go, Go Gadget.
Gadgets Allow Access.
How Gadgets Will Be Used to Transfer Knowledge.
Workplace Implications.
Summary.
Chapter 5 Cheaters Never Win . . . or Do They?
To Use a Cheat Code or Not to Use a Cheat Code.
Rules Were Made to Be Broken.
Bending the Rules.
Workplace Implications.
Summary.
Chapter 6 Searching for the Ideal Learning Event.
Learning at Work.
Embracing Informal Learning.
Workplace Implications.
Summary.
Chapter 7 Replace Education with Automation.
Innovation Trumps Education.
Are We There Yet?
Don’t Educate, Automate.
Work Flow Learning.
Workplace Implications.
Summary.
Chapter 8 Trust Me; You Don’t Want to Be the Boss.
Warning: Gamer with Attitude Ahead.
The Problem with Being the Boss.
The Problem with Being the Teacher.
Become a Strategy Guide.
Create Self-Directed Teams.
Workplace Implications.
Summary.
Chapter 9 And the Winner Is . . . .
Recruiting Gamers.
Workplace Implications.
Summary.
Chapter 10 Please, Please Can I Buy a Game, Gadget, or Gizmo?
Tough Sell.
Diffusion of Innovations.
Workplace Implications.
Summary.
Chapter 11 Getting to the Next Level.
Knowledge Requirements Planning.
Workplace Implications.
Summary.
Chapter 12 It’s Not "Just a Game."
It’s a Virtual Black Market.
Making an Honest “Online” Living.
Enter the Matrix.
Crossing the Bridge.
The Future.
Epilogue.
Notes.
Index.
About the Author.
Login|Complaints|Blog|Games|Digital Media|Souls|Obituary|Contact Us|FAQ
CAN'T FIND WHAT YOU'RE LOOKING FOR? CLICK HERE!!! X
You must be logged in to add to WishlistX
This item is in your Wish ListX
This item is in your CollectionGadgets, Games and Gizmos for Learning: Tools and Techniques for Transferring Know-How from Boomers to Gamers
X
This Item is in Your InventoryGadgets, Games and Gizmos for Learning: Tools and Techniques for Transferring Know-How from Boomers to Gamers
X
You must be logged in to review the productsX
X
X
Add Gadgets, Games and Gizmos for Learning: Tools and Techniques for Transferring Know-How from Boomers to Gamers, Praise for Gadgets, Games, and Gizmos for Learning The big contribution of Gadgets, Games, and Gizmos for Learning to the field is that it provides direct linkages between the brain drain of the onrushing boomer retirement and the ran, Gadgets, Games and Gizmos for Learning: Tools and Techniques for Transferring Know-How from Boomers to Gamers to the inventory that you are selling on WonderClubX
X
Add Gadgets, Games and Gizmos for Learning: Tools and Techniques for Transferring Know-How from Boomers to Gamers, Praise for Gadgets, Games, and Gizmos for Learning The big contribution of Gadgets, Games, and Gizmos for Learning to the field is that it provides direct linkages between the brain drain of the onrushing boomer retirement and the ran, Gadgets, Games and Gizmos for Learning: Tools and Techniques for Transferring Know-How from Boomers to Gamers to your collection on WonderClub |