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Developing user interfaces for Microsoft Windows Book

Developing user interfaces for Microsoft Windows
Developing user interfaces for Microsoft Windows, Create better user interfaces by designing from the outside in.
How important is user interface design? A poorly executed interface can frustrate users — and cost your organization time and money — while an effective design can improve productivity , Developing user interfaces for Microsoft Windows has a rating of 4 stars
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Developing user interfaces for Microsoft Windows, Create better user interfaces by designing from the outside in. How important is user interface design? A poorly executed interface can frustrate users — and cost your organization time and money — while an effective design can improve productivity , Developing user interfaces for Microsoft Windows
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  • Developing user interfaces for Microsoft Windows
  • Written by author E. McKay
  • Published by Redmond, WA : Microsoft Press, 1999., 1999/05/01
  • Create better user interfaces by designing from the outside in. How important is user interface design? A poorly executed interface can frustrate users — and cost your organization time and money — while an effective design can improve productivity
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Introduction
Part I: The Basics
Chapter 1: Know the Standards
Chapter 2: Read Other User Interface Design Books
Chapter 3: Establish Consistent Terminology
Chapter 4: Establish a Consistent User Interface Style
Chapter 5: Pay Attention to Other Programs
Part II: Understanding Users
Chapter 6: Beginning vs. Advanced Users
Chapter 7: Using Applications vs. Utilities
Chapter 8: Users Aren't Designers
Chapter 9: Users Aren't You
Part III: Design Concepts
Chapter 10: Good User Interfaces Are Visible
Chapter 11: Good User Interfaces Are Invisible
Chapter 12: Learn from The Design of Everyday Things
Chapter 13: Learn from the Web
Chapter 14: Prototype with Caution
Chapter 15: Keep It Simple
Part IV: Design Details
Chapter 16: Prefer the Standard Controls
Chapter 17: Direct Manipulation Is Cool
Chapter 18: Appropriate Defaults Are Cool
Chapter 19: Configurability Is Cool
Chapter 20: Previews Are Cool
Chapter 21: Tooltips Are Cool
Chapter 22: Unnecessary Dialog Boxes Are Evil
Chapter 23: Unnecessary Message Boxes Are Evil
Chapter 24: Unnecessary Repetitive Tasks Are Evil
Chapter 25: Speed Is a User Interface Issue
Part V: Testing QA
Chapter 26: Programmer Testing
Chapter 27: User Testing
Chapter 28: Talk to Your Other Team Members
Chapter 29: Check Your Dialog Boxes
Chapter 30: Check Your Error Messages
Chapter 31: Check Your Printing
Chapter 32: Check Your Help System and Documentation
Chapter 33: Check Your Setup Program
Chapter 34: Use System Colors
Chapter 35: Handle All Video Models
Chapter 36: Learn How to Play QA Gefahren
Chapter 37: Keep Looking for Improvements
Appendix
Index


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