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Preface
Part I The Science of Computing's Three Methods of Inquiry
Chapter 1 What is the Science of Computing?
Chapter 2 Abstraction: An Introduction to Design
Chapter 3 Proof: An Introduction to Theory
Chapter 4 Experimentation: An Introduction to the Scientific Method
Part II Program Design
Chapter 5 Conditionals
Chapter 6 Designing with Recursion
Chapter 7 Analysis of Recursion
Chapter 8 Creating Correct Iterative Algorithms
Chapter 9 Iteration and Efficiency
Chapter 10 Case Study in Design and Analysis: Efficient Sorting
Part III Introduction to Data Structures
Chapter 11 Lists
Chapter 12 Queues and Stacks
Chapter 13 Binary Trees
Chapter 14 Case Studies in Design: Abstracting Indirection
Part IV The Limits of Computer Science
Chapter 15 Exponential Growth
Chapter 16 Limits to Performance
Chapter 17 The Halting Problem
Appendix A Object-oriented Programming in Java
Appendix B About the Web Site
Index
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Add Algorithms & Data Structures: The Science Of Computing, While many computer science textbooks are confined to teaching programming code and languages, Algorithms and Data Structures: The Science of Computing takes a step back to introduce and explore algorithms — the content of the code. Focusing on three core, Algorithms & Data Structures: The Science Of Computing to the inventory that you are selling on WonderClubX
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Add Algorithms & Data Structures: The Science Of Computing, While many computer science textbooks are confined to teaching programming code and languages, Algorithms and Data Structures: The Science of Computing takes a step back to introduce and explore algorithms — the content of the code. Focusing on three core, Algorithms & Data Structures: The Science Of Computing to your collection on WonderClub |