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Book Categories |
Introduction | 2 | |
Seafarers & Crew | 4 | |
Ship Design | 20 | |
Equipment & Weaponry | 32 | |
Ships of the Sea | 43 | |
Travel by Sea | 59 | |
Rum and the Lash | 74 | |
Ports | 81 | |
Trade | 86 | |
Battles at Sea | 97 | |
Ship's Log | 113 | |
Naval Magic | 114 | |
Prestige Classes | 136 | |
The Undersea Realms | 155 | |
Underwater Adventuring | 169 | |
Underwater Equipment | 178 | |
Undersea Magic | 188 | |
Bestiary | 198 | |
Sea Campaigns | 211 | |
Random Naval Encounter Generator | 228 | |
Ship Design Worksheet | 253 | |
Crew Sheet | 254 | |
Log Book | 255 | |
Licenses | 256 |
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Add The Book of the Sea, For a short voyage, the players and Games Master should begin by selecting a ship from the Ships of the Sea chapter, some fittings from the Equipment and Weaponry chapter, and a beginning crew from the Crew chapter, before braving the chapter on Travel by, The Book of the Sea to the inventory that you are selling on WonderClubX
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Add The Book of the Sea, For a short voyage, the players and Games Master should begin by selecting a ship from the Ships of the Sea chapter, some fittings from the Equipment and Weaponry chapter, and a beginning crew from the Crew chapter, before braving the chapter on Travel by, The Book of the Sea to your collection on WonderClub |