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Advances in Modelling, Animation and Rendering: Proceedings of Computer Graphics International 2002 Book

Advances in Modelling, Animation and Rendering: Proceedings of Computer Graphics International 2002
Advances in Modelling, Animation and Rendering: Proceedings of Computer Graphics International 2002, , Advances in Modelling, Animation and Rendering: Proceedings of Computer Graphics International 2002 has a rating of 4.5 stars
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Advances in Modelling, Animation and Rendering: Proceedings of Computer Graphics International 2002, , Advances in Modelling, Animation and Rendering: Proceedings of Computer Graphics International 2002
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  • Advances in Modelling, Animation and Rendering: Proceedings of Computer Graphics International 2002
  • Written by author John Vince
  • Published by Springer-Verlag New York, LLC, August 2002
  • "Advances in computer technology and developments such as the Internet provide a constant momentum to design new techniques and algorithms to support computer graphics. Modelling, animation and rendering remain principal topics in the filed of computer gr
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Book Categories

Authors

Problems and Solutions for the 3D Accurate Functional Modeling of the Hip and Shoulder3
Simulating a Human Society: The Challenges25
Content-based Image Indexing and Retrieval in Compressed Domain39
Visual Data Navigators "Collaboratories"65
What is Your Relationship with Your Information Space?79
State of Art in Digital Media93
A Body and Garment Creation Method for an Internet Based Virtual Fitting Room105
Procedural Simulation of Interwoven Structures123
An Approach to Blend Surfaces139
Borders, Semi-Sharp Edges and Adaptivity for Hexagonal Subdivision Surface Schemes151
Mesh Smoothing with Shape or Feature Preservation167
Reconstructing Surface Discontinuities by Intersecting Tangent Planes of Advancing Mesh Frontiers183
Progressive Gap Closing for Mesh Repairing201
An Isosurface Continuity Algorithm for Super Adaptive Resolution Data215
Acceleration of Elastic Model's Motion Computation Based on Elastic Element Reduction239
Explosive Impact on Real-time Deformable Terrain247
Image-Based Modeling Using Viewpoint Entropy267
Automatic Generation of Non-Verbal Facial Expressions from Speech283
Experimental Investigation of Linguistic and Parametric Descriptions of Human Motion for Animation295
A Novel Multi-resolution Anthropometrical Algorithm For Realistic Simulation and Manipulation of Facial Appearance315
Real Time Animation of Running Waters Based on Spectral Analysis of Navier-Stokes Equations333
Factoring a Specular Reflection Field Into Added Diffuse Reflection Fields349
A Hardware Based Implementation of the Multipath Method377
Fuzzy Random Walk389
Shadow Mapping for Hemispherical and Omnidirectional Light Sources397
A Sky Light Illuminational Model in Specular Environment409
High Quality Final Gathering for Hierarchical Monte Carlo Radiosity for General Environments425
New Contrast Measures for Pixel Supersampling439
Visibility Maps: A Topological Structure for Fast Antialised Ray Tracing453
Realtime Shading of Folded Surfaces465
Rendering Natural Waters: Merging Computer Graphics with Physics and Biology481
A System for Image Based Rendering of Walk-throughs499
Interaction in Virtual Worlds: Application to Music Performers511
Enhancing Archive Television Programmes for Interactivity529
Author Index549


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