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Introduction to 3D Game Programming with DirectX 10: A Shader Approach Book

Introduction to 3D Game Programming with DirectX 10: A Shader Approach
Introduction to 3D Game Programming with DirectX 10: A Shader Approach, Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematica, Introduction to 3D Game Programming with DirectX 10: A Shader Approach has a rating of 4 stars
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Introduction to 3D Game Programming with DirectX 10: A Shader Approach, Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematica, Introduction to 3D Game Programming with DirectX 10: A Shader Approach
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  • Introduction to 3D Game Programming with DirectX 10: A Shader Approach
  • Written by author Frank Luna
  • Published by Wordware Publishing, Inc., July 2008
  • Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematica
  • Introduction to 3D Game Programming with DirectX 10 presents an introduction to programming interactive computer graphics, with an emphasis on game development, using Direct3D 10. It teaches the fundamentals of Direct3D and shader programming, after which
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Pt. I Mathematical Prerequisites

Ch. 1 Vector Algebra 3

Ch. 2 Matrix Algebra 23

Ch. 3 Transformations 37

Pt. II Direct3D Foundations

Ch. 4 Direct3D Initialization 57

Ch. 5 The Rendering Pipeline 99

Ch. 6 Lighting 177

Ch. 7 Texturing 211

Ch. 8 Blending 241

Ch. 9 Stenciling 263

Ch. 10 The Geometry Shader 281

Pt. III Direct3D Topics

Ch. 11 Cube Mapping 305

Ch. 12 Normal Mapping 321

Ch. 13 Shadow Mapping 335

Ch. 14 Meshes 361

Ch. 15 Picking 379

Ch. 16 Terrain Rendering 395

Ch. 17 Particle Systems and Stream Output 413

App. A Introduction to Windows Programming 445

App. B High-Level Shading Language Reference 465

App. C Some Analytic Geometry 479

Bibliography and Further Reading 491

Index 495


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Introduction to 3D Game Programming with DirectX 10: A Shader Approach, Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematica, Introduction to 3D Game Programming with DirectX 10: A Shader Approach

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Introduction to 3D Game Programming with DirectX 10: A Shader Approach, Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematica, Introduction to 3D Game Programming with DirectX 10: A Shader Approach

Introduction to 3D Game Programming with DirectX 10: A Shader Approach

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Introduction to 3D Game Programming with DirectX 10: A Shader Approach, Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematica, Introduction to 3D Game Programming with DirectX 10: A Shader Approach

Introduction to 3D Game Programming with DirectX 10: A Shader Approach

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