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Creating 3D Effects for Film, TV, and Games Book

Creating 3D Effects for Film, TV, and Games
Creating 3D Effects for Film, TV, and Games, Creating 3D Effects for Film, TV, and Games covers the detailed processes and pipelines used to create effects for a variety of multimedia. It enables effects artists to develop the best process for completing complex projects, providing an understandin, Creating 3D Effects for Film, TV, and Games has a rating of 3.5 stars
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Creating 3D Effects for Film, TV, and Games, Creating 3D Effects for Film, TV, and Games covers the detailed processes and pipelines used to create effects for a variety of multimedia. It enables effects artists to develop the best process for completing complex projects, providing an understandin, Creating 3D Effects for Film, TV, and Games
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  • Creating 3D Effects for Film, TV, and Games
  • Written by author David Santiago
  • Published by Cengage Learning, November 2004
  • "Creating 3D Effects for Film, TV, and Games" covers the detailed processes and pipelines used to create effects for a variety of multimedia. It enables effects artists to develop the best process for completing complex projects, providing an understandin
  • "Creating 3D Effects for Film, TV, and Games" covers the detailed processes and pipelines used to create effects for a variety of multimedia. It enables effects artists to develop the best process for completing complex projects, providing an understandin
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Book Categories

Authors

Introductionxix
Part IOverview1
Chapter 1Introduction to Visual Effects3
What Are Effects?3
Effects Media5
The Different Studios5
Expectations of the Production Environment6
Chapter 2So You Want to Be an Effects TD?9
Choosing an Education9
Learning the Skills13
Choosing a Studio15
Resumes, Demo Reels, and Interviews19
Getting in the Door22
What Do I Do When I Get There?22
What's Next?24
Chapter 3An Interview with John "D.J." DesJardin25
Part IIFundamentals39
Chapter 4The Effects Pipeline41
What Is the Pipeline?41
The Film Production Pipeline42
Commercials and Music Videos46
Developing Pipelines57
How It Usually Happens66
Chapter 5Approaches to Effects67
Practical versus Digital68
Mathematical Expressions versus Keyframed Animation72
Simulated versus Animated74
Geometry versus Shader75
A "Real World" Example76
Chapter 6Different Types of Digital Effects79
Environments80
Natural Phenomena83
Digital "Special Effects"95
Props and Paraphernalia98
Other Challenges?100
Chapter 7An Interview with Judith Crow101
Chapter 8Optimizing the Process115
Developing an Effect116
Basic Controls for Effects116
Further Development118
Integration119
Automation120
Chapter 9Geometry Operators and Tools123
Geometry for 3D Graphics123
Generators126
Modeling Operators133
Deformers138
Attribute Editors147
Toolbox Complete?150
Chapter 10Simulation Systems151
Simulations152
Particle Simulation Operators160
Using Simulations Wisely171
Chapter 11Effects Lighting and Shaders173
A Lighting and Shading Review173
Lighting Effects and Effects Shaders175
Chapter 12An Interview with Theo Vandernoot185
Part IIIPractical Application195
Chapter 13A Practical Scenario197
A Fresh Start198
Designing the Studio Pipeline199
A More Technical Pipeline View200
Asset Management205
The Computer System210
Implementation of the Studio212
Chapter 14Pre-Production Work213
Breaking Down the Script213
Breaking Down a Shot214
Designing the Effects215
Creating the Visual Effects Pipeline218
Chapter 15Creating the Effects221
Research and Development221
Effectively Running Shots233
Chapter 16Successfully Delivering the Elements235
Generating Elements235
Final Touches241
Post-Mortem243
Chapter 17An Interview with Hoyt Yeatman245
Glossary261
Index273


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Creating 3D Effects for Film, TV, and Games, Creating 3D Effects for Film, TV, and Games covers the detailed processes and pipelines used to create effects for a variety of multimedia. It enables effects artists to develop the best process for completing complex projects, providing an understandin, Creating 3D Effects for Film, TV, and Games

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Creating 3D Effects for Film, TV, and Games, Creating 3D Effects for Film, TV, and Games covers the detailed processes and pipelines used to create effects for a variety of multimedia. It enables effects artists to develop the best process for completing complex projects, providing an understandin, Creating 3D Effects for Film, TV, and Games

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Creating 3D Effects for Film, TV, and Games, Creating 3D Effects for Film, TV, and Games covers the detailed processes and pipelines used to create effects for a variety of multimedia. It enables effects artists to develop the best process for completing complex projects, providing an understandin, Creating 3D Effects for Film, TV, and Games

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