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Book Categories |
Introduction |
Part I: Tapping the Power of C++ |
1: Inheritance |
2: Multiple Inheritance |
3: References and Constness |
4: Templates |
5: Exception Handling |
Part II: Performance/Memory |
6: Performance Tips |
7: Memory Allocation |
8: Use of STL |
9: Optimizations |
Part III: Special Techniques |
10: Serialization |
11: RTTI (Run Time Type Identification) |
12: Dangling References |
13: Scripting languages |
14: Plug-ins |
15: Physical Structure |
16: Debugging Tricks |
17: Crash-proofing Your Game |
18: Multiple Platforms |
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Add C++ for Game Programmers, C++ is the primary language used in game development; however, game programming has a unique set of challenges, which general application development techniques and recommendations don't apply to. Written to address this issue, C++ for Game Programmers pr, C++ for Game Programmers to the inventory that you are selling on WonderClubX
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Add C++ for Game Programmers, C++ is the primary language used in game development; however, game programming has a unique set of challenges, which general application development techniques and recommendations don't apply to. Written to address this issue, C++ for Game Programmers pr, C++ for Game Programmers to your collection on WonderClub |