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Foreword | ||
Preface | ||
1 | Introduction | |
1.1 | Before and After Photorealism | 3 |
1.2 | Non-Photorealistic Rendering | 7 |
1.3 | Approaches to Algorithms for NPR | 12 |
1.4 | Visions for NPR | 24 |
2 | Pixel Manipulation of Images | |
2.1 | Halftoning Methods | 32 |
2.2 | Screening | 41 |
2.3 | Stippling | 60 |
2.4 | Image Mosaics | 72 |
3 | Lines, Curves, and Strokes | |
3.1 | Drawing "Incorrect" Lines | 84 |
3.2 | Drawing "Artistic" Lines - The Path and Style Metaphor | 89 |
3.3 | A Generalization: Multiresolution Curves | 106 |
3.4 | Comparison of the Line-Drawing Methods | 110 |
4 | Simulating Natural Media and Artistic Techniques | |
4.1 | Simulating Painting with Wet Paint | 114 |
4.2 | Simulating Pencils Drawing on Paper | 129 |
4.3 | Simulating Woodcuts and Engravings | 138 |
5 | Stroke-Based Illustrations | |
5.1 | Strokes and Stroke Textures | 155 |
5.2 | Detail and Orientation | 163 |
5.3 | Rescaling Stroke-Based Images | 171 |
6 | Working with 2 1/2D Data Structures | |
6.1 | G-Buffers | 183 |
6.2 | Operations on G-Buffers | 185 |
6.3 | Comprehensible Rendering | 188 |
6.4 | Interactive Painting | 191 |
6.5 | 3D Parameters for 2D Dithering | 194 |
7 | Geometric Models and Their Exploitation in NPR | |
7.1 | Geometric Models as Data Types | 204 |
7.2 | Polygonal Models | 211 |
7.3 | Free-Form Surfaces | 233 |
8 | Lighting Models for NPR | |
8.1 | Conveying Shape Versus Illumination | 248 |
8.2 | A Basic Lighting Model | 253 |
8.3 | Colored Illustrations | 255 |
8.4 | A Component-Based Lighting Model | 260 |
8.5 | Implementation Issues | 266 |
9 | Distorting Non-Realistic Renditions | |
9.1 | Image-Space Distortion | 270 |
9.2 | Object-Space Distortion | 281 |
9.3 | Making Distortions Comprehensible | 290 |
9.4 | Distortions in an Animated Context | 295 |
10 | Applications for NPR | |
10.1 | Non-Photorealistic Animation | 305 |
10.2 | Architectural Illustrations | 311 |
10.3 | Rendering Plants | 321 |
10.4 | Illustrating Medical and Technical Texts | 324 |
10.5 | Tactile Rendering for Blind People | 331 |
11 | A Conceptual Framework for NPR | |
11.1 | Methodological Disclaimer | 337 |
11.2 | Mathematical Preliminaries: Equivalence Relations, Equivalence Classes, and Quotients | 341 |
11.3 | Physical Preliminaries: Communication via Light Rays | 358 |
11.4 | Neurobiological Context: Look-Ahead Sets and Look-Around Sets | 370 |
11.5 | A Model for Visual Communication | 383 |
11.6 | Summary and Practical Connection with NPR | 406 |
References | 409 | |
Author Index | 429 | |
Subject Index | 431 | |
Figure Credits | 459 | |
About the Authors | 467 |
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Add Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation, Even as developments in photorealistic computer graphics continue to affect our work and leisure activities, practitioners and researchers are devoting more and more attention to non-photorealistic (NPR) techniques for generating images that appear to hav, Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation to the inventory that you are selling on WonderClubX
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Add Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation, Even as developments in photorealistic computer graphics continue to affect our work and leisure activities, practitioners and researchers are devoting more and more attention to non-photorealistic (NPR) techniques for generating images that appear to hav, Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation to your collection on WonderClub |