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Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation Book

Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation
Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation, Even as developments in photorealistic computer graphics continue to affect our work and leisure activities, practitioners and researchers are devoting more and more attention to non-photorealistic (NPR) techniques for generating images that appear to hav, Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation has a rating of 3.5 stars
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Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation, Even as developments in photorealistic computer graphics continue to affect our work and leisure activities, practitioners and researchers are devoting more and more attention to non-photorealistic (NPR) techniques for generating images that appear to hav, Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation
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  • Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation
  • Written by author Thomas Strothotte
  • Published by Elsevier Science, April 2002
  • Even as developments in photorealistic computer graphics continue to affect our work and leisure activities, practitioners and researchers are devoting more and more attention to non-photorealistic (NPR) techniques for generating images that appear to hav
  • In the past decade, the field of non-photorealistic computer graphics (NPR) has developed as the product of research marked by diverse and sometimes divergent assumptions, approaches, and aims. This book is the first to offer a systematic assessment of th
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Authors

Foreword
Preface
1Introduction
1.1Before and After Photorealism3
1.2Non-Photorealistic Rendering7
1.3Approaches to Algorithms for NPR12
1.4Visions for NPR24
2Pixel Manipulation of Images
2.1Halftoning Methods32
2.2Screening41
2.3Stippling60
2.4Image Mosaics72
3Lines, Curves, and Strokes
3.1Drawing "Incorrect" Lines84
3.2Drawing "Artistic" Lines - The Path and Style Metaphor89
3.3A Generalization: Multiresolution Curves106
3.4Comparison of the Line-Drawing Methods110
4Simulating Natural Media and Artistic Techniques
4.1Simulating Painting with Wet Paint114
4.2Simulating Pencils Drawing on Paper129
4.3Simulating Woodcuts and Engravings138
5Stroke-Based Illustrations
5.1Strokes and Stroke Textures155
5.2Detail and Orientation163
5.3Rescaling Stroke-Based Images171
6Working with 2 1/2D Data Structures
6.1G-Buffers183
6.2Operations on G-Buffers185
6.3Comprehensible Rendering188
6.4Interactive Painting191
6.53D Parameters for 2D Dithering194
7Geometric Models and Their Exploitation in NPR
7.1Geometric Models as Data Types204
7.2Polygonal Models211
7.3Free-Form Surfaces233
8Lighting Models for NPR
8.1Conveying Shape Versus Illumination248
8.2A Basic Lighting Model253
8.3Colored Illustrations255
8.4A Component-Based Lighting Model260
8.5Implementation Issues266
9Distorting Non-Realistic Renditions
9.1Image-Space Distortion270
9.2Object-Space Distortion281
9.3Making Distortions Comprehensible290
9.4Distortions in an Animated Context295
10Applications for NPR
10.1Non-Photorealistic Animation305
10.2Architectural Illustrations311
10.3Rendering Plants321
10.4Illustrating Medical and Technical Texts324
10.5Tactile Rendering for Blind People331
11A Conceptual Framework for NPR
11.1Methodological Disclaimer337
11.2Mathematical Preliminaries: Equivalence Relations, Equivalence Classes, and Quotients341
11.3Physical Preliminaries: Communication via Light Rays358
11.4Neurobiological Context: Look-Ahead Sets and Look-Around Sets370
11.5A Model for Visual Communication383
11.6Summary and Practical Connection with NPR406
References409
Author Index429
Subject Index431
Figure Credits459
About the Authors467


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